I recall the IGN reviewer commenting that after the early stages in the game, once you hit critical mass in your vault, the game becomes almost too easy. The reviewer lamented the absence of an “end game”, as I recall. I assume the Deathclaws were patched in as a response.
They’re an endgame alright.
I can see how the occasional Deathclaw attack might add some interest for people with 150-room vaults and hundreds of fully-levelled dwellers, but did you test the Deathclaws in early-game, nascent vaults?
I only ask because yesterday morning, my vault was at 93% happiness. I had carefully built up enough power, food, and water production to house the children my 30 pregnant dwellers would soon unleash on the vault. I had enough resources to arm four dwellers near the door and the elevators with some guns in reserve for others and, for the first time, could send out more than one dweller at a time without compromising production.
Then, the Deathclaws came. They rampaged through the vault for what felt like five minutes, working their way down, then up again trashing everything and evading the armed dwellers I sent after them. I was patching dwellers up as the fight went on, cursing the resilience of the things as I did so. Finally, my dwellers killed the last one. I recall thinking “WTF? That was awful.” Tonally, it seemed out of place in the game. I didn’t have a lot of time to dwell on it, because that was when the second set of three Deathclaws arrived. Yes, seriously.
The carnage was worse this time; I ran out of medpacks to patch dwellers with. This time, one of the Deathclaws escaped in his own good time. I turned the game off. I had had enough of Fallout Shelter. When I decided to survey the carnage later that night, the game pulled me to the wasteland to see the new dweller finally brought in by my radio station. Then he started running. I was still wondering why he was running when the third set of three Deathclaws appeared. That’s three sets of three Deathclaws in about 20 minutes of gameplay. At this point, I think I actually shouted “you’ve got to be f*&%in’ kidding me!”
All three of those Deathclaws escaped unharmed, leaving 41 dwellers dead and 49 dwellers injured badly enough that they’ll take two medpacks each to heal fully. Only 3 dwellers are unscathed. Happiness level is at 23%, but it will drop. My medpack supply is gone. My power reserves are gone. My food supply is gone. My water supply is at about 20%. Because so many dwellers are dead and injured, my output is down. Power supply is now 75% of my requirement and my food and water generation are less than 50% of my usage.
Your patched-in Deathclaws, with their speed, power, and, worst of all, poorly managed spawns, smashed my carefully nurtured ecosystem in 20 minutes and left my vault in ruins.
You folks at Bethesda know games are supposed to be fun, right? Challenging? Sure. But fun.
Fifteen hours learning systems and managing resources, to have them undone in 20 minutes? It would take me a week to or more to try to limp to half of my vault’s prior output, and I will have to earn 12,000 to 15,000 caps just to revive the dead dwellers. Of course, because some of my highest-level dwellers were among the casualties, I’m earning fewer caps from levelling now too. If I decided to do all of that, what would be the point? Make more Deathclaw fodder?
Not an end game I’m interested in, thank you. This is not fun. I won’t be buying anymore lunch boxes.
I play an average of 20 hours of games a week on PC and console. I’ve been angry at games before, but I don’t recall ever feeling so betrayed playing a game before. The rules and systems I spent 15 hours learning and mastering are all thrown out the window, and players get to watch as progress is undone.
It’s not good for the brand, either. As I was building my vault and sending my dwellers out into the wilderness, I was thinking I need to finally play the copies of Fallout and Fallout 2 I bought on the Steam sale. After last night’s debacle, I can’t think of Fallout without getting pissed off and wondering what the hell the dev was thinking.
I don’t know what team conceived/coded/tested the Deathclaws in Fallout Shelter, but please keep them well away from Dishonored 2.
RIP Vault 411.
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