Fast travel is it still in

Post » Fri Jul 02, 2010 3:01 am

It was more necessary in Morrowind, because unless you had a great Speed or the Boots of Blinding Speed, you moved about as slow as molasses in winter. Oblivion had a reasonable base movement speed, so you could actually get places by yourself.

There should be real forms of travel (the ever-present "It breaks my immersion!" and my own peace of mind so I don't have to read four hundred billion threads over the next years complaining about fast travel like with OB), and it shouldn't be that hard to code an NPC to cart you between City X and City Y.

Fast travel was already optional! There's no need to disable a feature you can just not use. Is something forcing you to hit a location, click it again and hit "go here?" Just use the map screen as a map screen, not Cyrodiil Taxi.
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Stephani Silva
 
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Post » Fri Jul 02, 2010 2:02 pm

Did it say that here is no HUD, or are you all guessing because of the fp screen with no HUD which dosnt confirm it. What's the big difference from hitting start click location travel than walking over to npc taxi click location and travel and unless it shows you in the cart looking about which could be boring and pointless as you could take your horse which is probly faster.
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Luis Longoria
 
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Post » Fri Jul 02, 2010 7:25 am

Fast travel was already optional! There's no need to disable a feature you can just not use. Is something forcing you to hit a location, click it again and hit "go here?" Just use the map screen as a map screen, not Cyrodiil Taxi.


It was optional if you didnt mind walking everywhere through boring landscapes, doing quests that took you from one end of cyrodiil and back.
So yea the option is either monotonous boring landscape with no unique locations to discover OR magically teleport anywhere. Not a great set of choices there.

Nobody has ever advocated disabling fast travel, just the oblivion style of fast travel.
And like you said, how hard is it to code an NPC to take you from X to Y? Modders can do it why not bethesda...
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Julie Serebrekoff
 
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Post » Fri Jul 02, 2010 9:47 am

Disabling or not using fast travel is not necessarily the solution. The problem is if the game is designed with that as the primary means of travel. It enables (and even encourages) fetch quests and tedious go here, go there... quest design and not using it doesn't fix that. The other reason is the lack of other options and the world flavour they bring.

Meh, i've typed this out too many times. I'm going to have to find one of my old posts where i actually could be bothered explaining my position and start copy pasta-ing.
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Neko Jenny
 
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Post » Fri Jul 02, 2010 5:59 am

Meh. Whine less about useless things. You don't have to use it. Not all of us have so much free time that we can just walk from one side to the other.

Most people like their games to be fun. Less boring and repetetive walking, more action. Specially how seeing how most quests are fetch-quests.
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Ana
 
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Post » Fri Jul 02, 2010 5:55 am

Adding optional travel services in addition to the normal fast travel is not a hard task, I'm pretty sure it wouldn't take more than a few days to implement. I don't see a reason for Bethesda not to add it.
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Louise Andrew
 
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Post » Fri Jul 02, 2010 11:10 am

Meh. Whine less about useless things. You don't have to use it. Not all of us have so much free time that we can just walk from one side to the other.

Most people like their games to be fun. Less boring and repetetive walking, more action. Specially how seeing how most quests are fetch-quests.

It's like words don't penetrate. Lets just repeat the optional mantra oh and anyone who doesn't agree is "whining" because being dsimissive and belittling really validates your position...
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Vickytoria Vasquez
 
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Post » Fri Jul 02, 2010 2:56 pm

It looks like they're going the "have to reach a place before you can fast travel to it" route of Fallout 3. Which is, in my opinion, nearly perfection.
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Reanan-Marie Olsen
 
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Post » Fri Jul 02, 2010 2:09 am

I'm with the people who want the inclusion of Morrowind's fast travel system, along with the Oblivion one if Bethesda prefers; but at least leave us the option of doing things more immersively and realistically.
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Stephanie I
 
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