» Tue Feb 16, 2016 1:42 am
I've got to take exception to the OP's comment that we'd all like to see a remake of Morrowind. I wouldn't, and suspect that at least half of the posters here on the forums wouldn't either. It wasn't the exotic setting that "made" the game, it was the detailed and multi-layered approach to it which gave it a lifelike degree of depth and complexity, and made it feel "real". The deeper you dug, the more you found (not only in the MQ, but in several factions, and in the politics and religion), but the more questions it raised about what you THOUGHT you already knew. The amount of imagination and planning that went into world development was staggering. Add to that the strong emphasis on the character's skills and abilities (attributes) rather than on the player's own dexterity, and it became a nearly perfect "sandbox" for role-play. At that point, it hardly mattered to me that the combat mechanics were a bit wonky, because there was FAR more to the game than simple hack and slash. While I enjoyed the setting, it wasn't the unusual setting that "made" the game, it was the combination of gameplay and imaginative treatment that made the setting "work".
In Oblivion, the whole world-threatening situation was spelled out and laid at your feet in the opening tutorial, and the only point in the game where it actually got "interesting" to me was during the brief conversation with Mankar Cameron, which sadly was a case of "too little, too late". The game was far more reliant on player skills than on those of the character, so the distinctions between different types of characters was a lot less meaningful. Combat-wise, my starting weak magic-user wanna-be handled a weapon with exactly the same speed and grace as my high-level fighter, the latter just did a lot more damage; THAT is immersion-breaking. In Morrowind, despite the poor handling of combat, it at least felt like you were progressing as your character started hitting the target more often in combat, and as other tasks began to succeed more frequently.
Going back to Morrowind, and giving it the same shallow and bland treatment as Oblivion did for Cyrodiil, wouldn't interest me in the least. I'd MUCH rather see Bethesda do another "unusual" province, and give it the same kind of detailed treatment, tailored to the dominant race and culture in the province, yet reflecting the tensions between those and the invading Imperial and other races, religions, and traditions, as was done in Morrowind. That's not "nostalgia", that's wanting something that doesn't seem superficial and empty after the first glance.
I'd rather see "Morrorim": Skyrim done RIGHT with Morrowind's engine and game mechanics (but with some badly needed improvements to combat), than see Morrowind neutered into a bland and generic province by a remake, no matter how nice the graphics, physics, and various other technical improvements may be. Of course, having all of those features AND a deep and convoluted political and cultural portrayal in another interesting province would be a potential Morrowind-beater. I've got high hopes for a great game in Elsweyr or Argonia, but realistically don't expect it; Bethesda is playing it far too "safe" for my tastes, and we're more likely to see LESS options, LESS detail, and LESS unique aspects of a strange world, so we can strive for Steam Achievements, higher body counts, and MOAR DRAGONZ!