Quick Questions, Quick Answers - Thread #64

Post » Fri Feb 19, 2016 8:52 am

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http://www.gamesas.com/topic/1434686-quick-questions-quick-answers-thread-13/ |http://www.gamesas.com/topic/1437011-quick-questions-quick-answers-thread-14/ | http://www.gamesas.com/topic/1439381-quick-questions-quick-answers-thread-15/ | http://www.gamesas.com/topic/1442236-quick-questions-quick-answers-thread-16/ | http://www.gamesas.com/topic/1444947-quick-questions-quick-answers-thread-17/ | http://www.gamesas.com/topic/1449652-quick-questions-quick-answers-thread-18/ | http://www.gamesas.com/topic/1458015-quick-questions-quick-answers-thread-19/ | http://www.gamesas.com/topic/1462459-quick-questions-quick-answers-thread-20/ | http://www.gamesas.com/topic/1464441-quick-questions-quick-answers-thread-21/ | http://www.gamesas.com/topic/1466681-quick-questions-quick-answers-thread-22/ | http://www.gamesas.com/topic/1468752-quick-questions-quick-answers-thread-23/ | http://www.gamesas.com/topic/1470372-quick-questions-quick-answers-thread-24/ | 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bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Fri Feb 19, 2016 9:23 am

Tying to LotM's post in the last thread--unfortunately the bonuses do not depend on ownership, but rather on the Location Keyword (LocTypeInn, LocTypePlayerHome), otherwise it defaults to the lesser spell. My suggested solution was :



1) Script the Bed itself


2) OnActivating the Bed, set a variable to '1', and register for Sleep


3) OnSleepEnd, check that variable equals 1 (just to make sure it's got the right bed), and wait 3-4 seconds


4) remove the Rested Spell, and add the Well Rested Spell.


5) Set the variable to 0



You get both messages this way (assuming you add the WRmessage), but it should work reliably from what I've tested.

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Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Fri Feb 19, 2016 2:45 am

I did not test it myself but I remembered reading a post that this well rested bonus is dependent on the location type of the house:


http://forums.nexusmods.com/index.php?/topic/1742246-how-to-make-a-home-with-well-rested-effect/

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Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri Feb 19, 2016 7:15 am

Is it possible to profile a whole mod? I know that you can profile a single script but a whole mod?

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He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Thu Feb 18, 2016 7:33 pm

What do you mean "profile"?




Yes it is but I thought making the player the owner of the bed would provide the bonus too. I'll have to take a look at that.

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Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Fri Feb 19, 2016 7:35 am

Is there a way to get and set the Player's current skill and levelling progress? Like not the actual current level, but how many more skill uses/increases necessary to level up?

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Bethany Watkin
 
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Joined: Sun Jul 23, 2006 4:13 pm


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