DLC - add back-mounted TX-28 MicroFusion Pack

Post » Sat Feb 20, 2016 10:48 pm

No it's not, not even close. Fallout 4's power armor actually feels like power armor, Fallout 3's power armor didn't feel like power armor at all.



In fact, Power armor in Fallout 4 is one of the things most people universally seem to like so you're in the minority on this one.

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[Bounty][Ben]
 
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Post » Sat Feb 20, 2016 11:15 pm



In my idea PA does not require anything. The suit has a heatsink that naturally dissipates the heat. You only need a cryo core if you want to instanly cool it all the way down.

You fill up the suits heat meter and then it takes ten or so seconds for it to go all the way down. Loke the Heat management system in Mechwarrior.
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lauren cleaves
 
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Post » Sat Feb 20, 2016 2:32 pm



Not to be facetious, but how would anyone know what power armor feels like since it doesn't exist in any practical, field-able form?


The externally-powered exoskeleton prototypes they are building today are designed to enhance strength and speed and maintain (or even enhance) agility, not turn you into a plodding Robbie the Robot (apologies to Robbie).
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Ymani Hood
 
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Post » Sat Feb 20, 2016 4:10 pm



If I had to accept a drawback, that might not be a bad one iff it took a long time to reach critical temp and could be cooled down by submerging in a body of water.
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ezra
 
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Post » Sat Feb 20, 2016 6:46 pm

Please think before you insult my intelligence. Fallout 4's power armor feels like you're a walking tank just like Fallout 1 and 2's power armor did. Fallout 3's power armor felt like you were just putting on an outfit that gave you a stat boost.



That is what I meant by it actually feels like power armor.

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krystal sowten
 
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Post » Sat Feb 20, 2016 2:00 pm

I know the micro fusion cell can be a pain at early level, but late on the game there is no way to run out of it. =P im playing on survival and 24/7 power amor use is more u can buy it that alone make it easy to stack.

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TRIsha FEnnesse
 
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Post » Sat Feb 20, 2016 8:43 am

Well that's the problem though.. By late game you have armor that in Fallout lore would have energy to last centuries.



By the time I got T-51, T-60 and especially X-01 armor, I never ran out of fusion cores. They could abide by the lore and it wouldn't make a difference.



Although if they wanted to make it even more difficult, then they should make the fusion packs that last centuries be a craftable mod for armor that requires maximum science and nuclear physicist to make. That way the earliest you could get the mod would be level 41, which by then you have an unlimited supply of fusion cores anyway.

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Sudah mati ini Keparat
 
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Post » Sat Feb 20, 2016 12:45 pm

They were said to be able to last centuries. The thing you seem to be missing is that it has been centuries.



Lore aside, the reality is that it's merely a game mechanic.

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WTW
 
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Post » Sat Feb 20, 2016 8:59 am



What the majority thinks is irrelevant.


F1, F2, & F:T are all 2D isometric games, and there was no difference between how you moved when armored vs. how you moved unarmored; you simply looked like a walking tank.


The T-51, a major improvement over the T-45, was designed to be a low maintenance, close-fitting, highly damage-resistant extension of the wearer, enhancing their abilities not hindering them; basically Iron Man suits. That's why they were so successful at repelling the Chinese.


F3 actually portrayed power armor correctly in that sense (except for the T-45 model) because power armor is supposed to be a suit you put on that boosts stats. T-45 should've moved in a slower, clunkier manner.


F4's portrayal of power armor as a lumbering vehicle no matter the model runs completely counter to what Fallout power armor is supposed to be.


If only the T-60 model was armor you had to climb into and was slow because it is classified as heavy assault power armor designed to carry super-heavy weapons into combat while being supported by T-51 units, it would make sense. The T-45 power armor should be a large step below the T-51 in every way. The more advanced armors should be evolutionary improvements over the T-51, but maybe not go so far as to be revolutionary improvements.


Basing all armor on the same frame makes no sense because now there's no way to meaningfully differentiate between armors.
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Averielle Garcia
 
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Post » Sat Feb 20, 2016 9:05 am

What the majority thinks is all that matters in the end, it is far from irrelevant.



Power armor was always supposed to make a soldier into a walking tank, that was it's purpose from the very first Fallout game. Power armor in Fallout 1, 2 and 4 all make you feel like a walking, unstoppable tank. Fallout 3 and NV's power armor did not, therefore it did not portray Power armor correctly.

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Cameron Garrod
 
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Post » Sat Feb 20, 2016 9:55 pm

And that explains why armor that had these packs magically don't in Fallout 4?



Wiki says the suits carry enough fuel for 1000 years, but last I checked Fallout 4 took place in 2287 and not 3077. Based on the lore they should still have a few years (around 800 or so).

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Meghan Terry
 
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Post » Sun Feb 21, 2016 1:05 am

Power armor makes you a walking tank, but only in terms of protection and weapon-carrying capability. You're not supposed to lumber around slowly. You never moved slowly in power armor in F1 & F2, and F3 was true to the way power armor moved in those games.


F4's portrayal of power armor is a step backwards because now you're stomping around in a big, slow vehicle you don't wear but must climb into.


I don't care what your opinion is. You don't see me posting in a thread you made waxing poetic about how wonderful power armor is in F4, so find something better to do than try to prove you're right and I'm wrong because it will never happen. From here on I ignore you.
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Robert DeLarosa
 
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Post » Sun Feb 21, 2016 12:24 am



Exactly.
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Alessandra Botham
 
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Post » Sat Feb 20, 2016 8:58 pm

Ignore me or don't I really don't care. The fact is, the way Fallout 4 does power armor is liked by the majority which means it's staying.

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sally R
 
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Post » Sat Feb 20, 2016 1:09 pm

Meh, all I need is Nuclear Physicist and I'm fine. Makes fusion cores last forever, and even if it didn't it's not like I would run out, I already have 84 of them.
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Esther Fernandez
 
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Post » Sat Feb 20, 2016 9:10 pm

Bingo! You get it!


I also don't see how power armor makes you "sluggish" when there is literally a perk that takes advantage of its high sprinting speed. It might look like your moving slow, but your pretty much moving at the same pace you always do. Just play in 3rd person for awhile, you'll see what I mean.
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LijLuva
 
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Post » Sat Feb 20, 2016 5:07 pm


I would say that Fallout 4 finally got Power Armor right with the walking tank aspect since the Brotherhood seems to be inspired by medieval knights. So Power Armor in Fallout 1 and 2 were made out to be suits of armor for futuristic knights instead of a walking tank that a soldier would use.

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Anne marie
 
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