Fallout 4 DLC Discussion V2

Post » Sat Feb 20, 2016 9:52 am

Most likely yes, the Bethesda Game Studios employees could also be working on a concept for pre-production for Fallout 5 as well.

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kristy dunn
 
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Post » Sat Feb 20, 2016 9:10 pm

I'd say 100% they are on working on ES6 since Skyrim production finished, I imagine certain Devs prime passion in Bethesda is ES bc it's their baby.

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louise tagg
 
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Post » Sun Feb 21, 2016 12:57 am

I do hope we don't have to wait like 3 years for it to come out. I would be cool that once Fallout 4 DLC stops, we only have to wait for a year top until the next game comes out. Beth needs to make a studio where one is working on Elder Scroll while the other working on Fallout. Skyrim was last released in 2011, and it's already 2016, so it's like 5 years already. If they only start to work on it now, it may take until 2019 for them to finish. :(

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Richard
 
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Post » Sat Feb 20, 2016 11:43 am

Yeah i think Nov 2017 for ES6, just a guess

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TASTY TRACY
 
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Post » Sat Feb 20, 2016 10:13 am

I'm pretty positive they started work on TESVI right after skyrim, think about it they claim fallout 4 was 7 years in the making which from october 28th, 2008 with fallout 3 to november 10th, 2015 to fallout 4. And then you have skyrim that released in between FO3 and FO4 so i'm pretty positive they've already well past pre-productions and are 25% into TESVI as we speak maybe more so.



With the news of the new montreal Bethesda studio with 40 more people I can see this speeding up the development time even further.

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Samantha Mitchell
 
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Post » Sat Feb 20, 2016 6:14 pm

By 2017 The Elder Scrolls VI if it is in development it should be something like 50% of it's development completed by August 2017. I believe The Elder Scrolls VI will release for sale on November 2018.

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Doniesha World
 
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Post » Sat Feb 20, 2016 2:46 pm

I hope not, these game developments needs to start getting faster. I'm not saying every year like ubisoft or EA does with games but every 3 years the next installment should release. If they had more developers there games would not just be quicker to make but be supported longer imo

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Annika Marziniak
 
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Post » Sat Feb 20, 2016 2:24 pm

I don't agree with this. Bethesda titles are always far more complex than most. There's always issues and annoyances (mostly due to the engine in my opinion) but less development time will just make the fact that there's never-ending complaints of "not enough content" all that much worse because there'll be even less.



Bethesda are victims of their own success. It seems people expect perfection with every movement and choice accounted for by the whole world. They can't do that with 5+ years development cycle.The backlash would be worse if they cut that down.

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Steve Fallon
 
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Post » Sun Feb 21, 2016 12:48 am

I don't think you understand, this isn't about "not enough development time" this is about "quickening the development process by increasing your dev team". Bethesda is borderlining on what I call a small dev team. Before recently they were around 60-100 developers for the past 10 years.


Back in December they announced that they'll be creating a new Bethesda studio in montreal with 40 new developers and I'm a firm believer this will HELP the develoopment of the games further and may even help them support the games. And I don't believe their games are that complex compared to rockstar with Grand Theft Auto or Crytek with the Cryengine, these developers has at least 250 devs working on the games and bethesda has just barely managed with a 100 for along time.



In other words: More developers = faster development and that means we get the games out quicker. Anyway this really isn't the discussion for this thread, we should probably keep it to the dlc's.

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herrade
 
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Post » Sat Feb 20, 2016 6:31 pm

Fair points, but I'd still rather see: More Developers - Same Development Cycle - Much More Content/Complexity.



As for DLC's. I am extremely excited. Shivering Isles has been my favourite so far due it's scale. Far Harbor (ugh, American spelling) is going to be even bigger. Can't wait. I'm actually going to do a clean install and leave my game Vanilla for the forseeable future so I can enjoy the DLC's ASAP so I don't have to worry about mod compatibility.

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scorpion972
 
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Post » Sat Feb 20, 2016 10:27 am

Bethesda Game Studios can't just develop another new video game and release it for sale quicker at all.



All of 2016 belongs to Fallout 4 for Bethesda Game Studios to sell the DLC's and expansion packs and release the patches. Also 2017 should belong to Fallout 4 so that Bethesda Game Studios can sell more DLC's and expansion packs and release more patches and only in 2018 release for sale The Elder Scrolls VI.



If they released for sale in 2016 The Elder Scrolls VI it would cannibalize the sale of their DLC's and expansion packs for Fallout 4.

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rae.x
 
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Post » Sat Feb 20, 2016 1:19 pm

People already want TES6 to come while I'm still expecting early access of Automatron to come.

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No Name
 
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Post » Sat Feb 20, 2016 12:21 pm

whike annoyed the dirst two dlc s are basicly glorified mods all will be forgiven if i can have a sixbot you know for those customers with that strange fetish

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Rex Help
 
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Post » Sat Feb 20, 2016 1:22 pm

I'm with you. I have high hopes for automatron
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Connor Wing
 
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Post » Sat Feb 20, 2016 7:08 pm

I hope for DLC we get more story content. Far Harbor sounds really cool, if I'm honest, i do hope we get something the progresses to story of the remaining factions. The BoS said they had more work to do in the commonwealth, sounds great, what exactly is it? I was hoping it would involve more than just running around killing super mutant ;)



I really hope we get a DLC that resolves the balance of power of the remaining factions, I'm not all that bothered by extra robots running around the commonwealth or playing pokemon with settlements I've hardly built up ( I might have to give the building more of a try). Honestly, I couldn't think of anything cooler than watching the brotherhood go after the minute men so I stop getting those annoying grind quests...

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Josh Trembly
 
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Post » Sat Feb 20, 2016 9:43 am



I want that quadruple barrel for the shotgun.
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Abel Vazquez
 
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Post » Sat Feb 20, 2016 7:39 pm



I do to. There was a lot of weapon mods I want.


Laser rifle stocks with actual pistol grips.(we really need to move to pistol grips and away from old school hunting rifle stocks)


Quad barrel shotgun mod.


All those pipe pistol mods.


All the amazing looking cryolater mods.


Minigun cooling mod.


Power fist buzzsaw mod, extender fist mod, and projectile mine mod.


So many good mods that never made it in game.
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Beth Belcher
 
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Post » Sat Feb 20, 2016 4:29 pm


They have ESO in the mix now. My guess is they are going to let as much time pass before they release Elder Scrolls VI, because that will take the wind right out of ESOs sails.

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Pixie
 
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Post » Sat Feb 20, 2016 9:26 am

But ESO isn't Bethesda Game Studio? Zenimax dev'd it, gamesas published it. So the Game Studio guys didn't and aren't working on that.



What I see actually taking time is hopefully they are working on a new engine. I think the public outcry after FO4 about the creation engine might sway them to create a new one. But who knows right?

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Sophie Miller
 
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Post » Sat Feb 20, 2016 6:28 pm


That's true, but MMOs tend to be rocky to begin with and I feel like the release of a new Elder Scrolls title would be enough to pull people away from ESO for the new, truer Elder Scrolls experience. They will keep the die hards, but it will be a blow to that product, which is still pumping out content features as I write this (Thieves Guild in March I thought and some new expansion later?)



I have a lot of thoughts on the engine. It definitely is starting to show its age with odd problems they have yet to resolve from one title to the next, although none that are game breaking. For instance, if you have a quest marker set, and leave from the second story of a building and then jump down, the game routes you back inside the building. You have to reset the marker before it corrects. Not a major deal, but it just seems... odd. I wonder if they could do something awesome if they rebuilt instead of just tweaking. That said, Fallout 4 is pretty damn stable, considering previous launches of games they make, so one wonders if trading for a new engine would be worth it when they could potentially just make a bigger, better experience with the time.

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Jodie Bardgett
 
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Post » Sat Feb 20, 2016 6:40 pm

I'd be curious if something like ESO colliding with TES6 stuff is a consideration to them. I suppose it could be?



And yeah that's the though part about the engine. It's in it's most stable form yet, and they really have done a ton to it. I guess they'll just have to weigh out whether it is wise to try and new engine or risk the scrutiny of reusing it again. I think either way they go with TES6, we will see a new engine with FO5. At that point we'd likely be close to yet another console generation. This is all kind of under the assumption that dev time will go down with the expansion of the studio. Maybe we go from 7 years to 5 between fallouts with TES in between?

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neen
 
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Post » Sat Feb 20, 2016 5:35 pm


Same! I hope it gets tied into the Silver Shroud. I really liked that questline. Also, does anyone feel bad for people who took the Lone Wanderer perk? I did my first playthrough but once you have it, it makes taking a companion almost an annoyance. Which is great for those who want to go alone I realize, but you are really missing out on some good quests and interactions if you always go it alone. I mention this because the dlc will obviously give us a new robot companion and I feel like that might irk some people who liked the solo experience, unless they make it like dogmeat and you keep the Lone Wanderer bonus when he is around, but then that would seem to be a little too OP... right?

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GRAEME
 
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Post » Sat Feb 20, 2016 12:30 pm

They are working on a skylander clone.
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Dorian Cozens
 
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Post » Sun Feb 21, 2016 12:07 am

It takes too long to release, i'd much rather have more developers making it quicker to get finished and release it and support the game with a smaller group for an additional 18 months since console gamers are screwed compared to PC users.




Let me ask you a question: If two devs work on the same game one has 100 developers the other has 500 developers, how long would it take to develop and complete the game for each? The one with less devs has to take more time with it, the highest one can get finished in half the time the smaller dev does and releases it sooner. That's my point here. It takes too long for TES and Fallout to release as it is, and they're the big money makers for bethesda.



Also from what i suspect after 2016 i don't think they'll be making more DLC's or content in 2017 for fallout 4. I got the impression they'll be releasing all DLC and patch content this year and at most mostly bug fixes in early 2017 before moving on

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Euan
 
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Post » Sat Feb 20, 2016 10:22 pm

Not sure if I'm a fan of the whole arena fighting the way they have it supposedly setup in the DLC. I mean, did they cut the Combat Zone arena fighting for this? Cuz to me it makes more sense to be arena fighting for an audience of raiders, rather than an audience of settlers, not to mention to setup the arena fighting I have to build it all myself?



Now, this would be cool, IF my settlement could be composed of raiders and not settlers, or even better, slavers. Then the raiders/slavers could go out and capture people and we throw them in the arena, or take them on ourselves.



Hopefully, this will add arena fighting to the Combat Zone for people who don't want to bother with the settlement aspect of the game, or hopefully allow us to recruit raiders/slavers to our settlements, who it seems would be a more fitting audience for arena fighting than your common wastelander settler.

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Hussnein Amin
 
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