Fallout 4 needs a weapon DLC

Post » Sat Feb 20, 2016 11:11 pm

I have no doubt that there will be new weapons added via dlc, but I don't believe we'll get a dlc devoted to weapons. Gun Runner's Arsenal will probably be a one off. Like others have pointed out, there will most definetly be more weapons added in Far Harbor at least, but I have a feeling that Atomatron will most likely add a few weapons as well, possibly even Wasteland workshop. I'm not against a weapon focused dlc, but I'd highly prefer an expansion dlc that happened to add a load of weapons. Hell, why just introduce a slew of weapons, when you could... I don't know, introduce a new questline in the search for a pre-war weapons cache hidden in an underwater military base? Something along those lines anyway.

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Brandon Wilson
 
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Post » Sat Feb 20, 2016 7:35 pm



Any fokes we have the story for this concept.

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Batricia Alele
 
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Post » Sat Feb 20, 2016 10:53 pm

Ok added a story ellement to the DLC concept



weapon vaults, these are pre war store vaults designed to keep their goods safe, as such they have higher security then most pre war safes (2 key locks and a password), these would come in new and old locations and upon being opened add new weapons to the leveled lists.

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luis ortiz
 
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Post » Sat Feb 20, 2016 10:23 am

Just give me the ability to craft a bow and arrow

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meghan lock
 
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Post » Sat Feb 20, 2016 4:55 pm

Fallout doesn't need [censored] weapon dlc. They need to release the G.E.C.K.

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phil walsh
 
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Post » Sun Feb 21, 2016 12:32 am

Official created content>Mods

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Ysabelle
 
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Post » Sat Feb 20, 2016 9:25 pm

I'm all for the dlc's to add new weapons, armor, clothing my posts is just saying we definitely need more. Also i find it weird people are against dlc for weapons only yet Obsidian felt it was acceptable to have the gun runners pack? So i'm really confused here by people against this.





Hell give us the ability to building weapons using spare parts using blue prints. Imagine getting a blue print to create chinese assault rifle or AMR :D




This is more in line for console gamers, you PC gamers already have tons of mods to use already. Sure them releasing it would be nice but actual content the developers add will ALWAYS be more stable then mods from the Creation Kit.

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Tai Scott
 
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Post » Sat Feb 20, 2016 3:23 pm

Paying $5 dollars (USD) for weapons DLC's to try to earn more money from the loyal paying customers is being greedy to me.

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amhain
 
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Post » Sat Feb 20, 2016 10:07 pm

The only one that has thrown actual insults at users here is the OP.




New Vegas added 4 big dlcs. So far Fallout 4 is only adding one that we know of.



If Bethesda was actually releasing the kind of content many of us expect from them there wouldn't be an issue.

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Danel
 
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Post » Sat Feb 20, 2016 11:37 am


That is a matter of opinion. For the most part, it is true, but some mods are far greater than anything that Bethesda can do. Of course, part of the reason is due to modders being able to spend 6 months on their mod while developers probably have a couple of weeks at the most before going on to something else.

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Kevin Jay
 
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Post » Sat Feb 20, 2016 10:37 am

What is considered filler is subjective. To you and those who agree with your views a weapons DLC adds functionality to the game. To me and those who agree with me it is pointless filler that doesn't belong in the season pass.



I will continue to aggressively fight against it because I am against it and everything it stands for and you will continue to fight for it, which is fine. What isn't fine is throwing around insults at people who are against it.

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JUDY FIGHTS
 
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Post » Sat Feb 20, 2016 6:14 pm

In fairness, I didn't like Gun Runners Arsenal all that much either. I thought all of the new weapons were really awkwardly balanced and integrated with the base game. The preorder packs were even worse.



I think they should just stick to adding new weapons in their story expansions. I feel like with the way Fallout 4 does weapons, where you can upgrade everything to use all the way to the end, they really don't need to add a boatload of new guns. A dozenish fully modifiable weapons that cover new weapon types would suit me. My wishlist is fairly short - a pump-action shotgun, a pulse gun, and a Tesla Cannon are the only things I really, really want.

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Mackenzie
 
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Post » Sat Feb 20, 2016 3:58 pm

I'd be seriously annoyed if they pushed out dlc that just focused on weapons. I get the feeling most of the people for it are on consoles, and are simply unaware of how many folks can make high quality weapons. Seriously, take a look at skyrim weapons, or fallout new vegas. You will see an epic amount of high quality weapons that put the vanilla ones to shame.



I want them to focus on stuff modders can't do easily*.




*Easily for talented folks with blender and the like, personally my drawing talent extends to stick figures

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Yvonne Gruening
 
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Post » Sat Feb 20, 2016 11:16 pm

So, you're basically saying "screw the console gamers who may have a legitimate reason for wanting more weapons / armor / clothing who do not have access to mods".


Listen i don't really care about skyrim weapons or fallout new vegas weapons added with mods, we're talking about Vanilla game right now does have a lack of weapons in some way.


Again i've said this multiple times i'm all for DLC's adding more of these within other quests being added or whatever but when content is created and added to the game officially by the developers it's typically better due to how stable it is. IF console gamers get mods we're at the mercy of modders and then what if the developers move on to the next game, how can console gamers get the latest patch version of that mod? Will bethesda allow the modding community to run the site while they do other stuff? Will 1-5 devs be dedicated maintaining the site for the foreseeable future updating the mods and further more adding new mods for different games like for example "PS4 Port of Skyrim" or "Elder Scrolls VI"? Like people don't seem to understand this and always bring up mods, yes that's great for those who CAN USE THEM NOW!





My point was that some of you are fully against it, even you, yet Obsidian the creators of the fallout franchise has done it on Pre-Order Bonuses that's looked down on more so and later put on the PSN / XBL store. In that way, regardless of how many DLC's they released, sounds a bit hypocritical here.


We have no idea what type of content will be in those two dlc's for all we know they could truly add decent amount of stuff to justify the price.

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Laura Richards
 
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Post » Sat Feb 20, 2016 5:10 pm


No, I am saying that console users should have a little patience. And we are *not* talking about right now. You are talking about dlc in the future, a future which will also have mods for consoles. As for weapons and game stability, your joking right? Not sure I have ever seen a weapon mod cause an unstable game.



It's frankly silly to assume weapon mods would be left out of console releases. They tend to have no scripts, no third party programs to run, and little memory impact.

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Portions
 
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Post » Sat Feb 20, 2016 6:58 pm

except you forget the only concel getting mods is the xbox.

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YO MAma
 
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Post » Sat Feb 20, 2016 9:51 am

Really? Never seen a post about that. Only thing I have read, and it was a month or two ago is that xbox is getting mods first, then ps4 is getting released.

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Monique Cameron
 
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Post » Sat Feb 20, 2016 5:05 pm


Whatever their intent, ammo types and handloads ended up being magnificent. Add I completely disagree as to their worthlessness, because Damage Threshold was a visible mechanic and you could actually watch it being reduced on targets quickly with AP ammo until it was completely broken, then reload on the fly to whip their ass with hollow-points...or incendiaries...or explosive rounds. Standard ammo took longer. May not have been all that useful on Normal difficulty granted, but it clearly showed it's worth at higher difficulties...and on hardcoe for that matter where ammo had weight, and handloads were effective enough (SWCs carried a 35% DAM increase with -6 DT reduction iirc [who needs magical drops?]) that you could carry less. With the integration of specialization perks, it actually did become quite unbalanced on normal difficulty.

Although opinions may vary, in my view (types, reloads, frame/caliber variety, specialization perks) it was a way better mechanic in a shooting game than magical Spray and Prays, armor piercing receivers (LOL), double shots, battle rifles chambered in pistol rounds, chambering .50 on a standard frame bolt-action rifle, left-hand chambering, insane weapon weight, and bland perks that only serve to level the player as opposed to granting them game rule bending abilities. It feels far too contrived, and way too much like magic for me. Like I said, not a big fan of Skyrim in post apocalyptia. It's systemic, but its what works for them I suppose, and one cannot deny their success in selling games. Does it matter to most players? Probably not...but then again the previous game could appeal to all interests. Bethesda's effort this time around was a lesson in reductionism, alleviating developmental obstacles, and creating mass appeal.

I still would like to see a weapon pack, but I understand full well that the level of fidelity I'm looking for is already a non-starter due to the system and limitations Bethesda opted for. Although on second thought, I'm really not sure they would get it right anyway after seeing what they consider visually appealing, balanced, satisfactory and functional in the base game. Modders will scratch the itch of course, and "fix" a lot of this, but I still think developer based assets would be better integrated, more stable...and welcome. I suppose I just really wish Bethesda had a different outlook on ballistic weaponry (maybe more inline with Obsidian--even though I don't consider myself an especially devoted fan of either)...since this is, at its core, a shooting game--that happens to be a role playing game.

I, of course, do agree with you on the .50 and a standalone lightweight assault rifle. Would really like to have my grenade launcher back as well. Really miss that thing...and yes, I do already play with the M-79 mod. Which is OK. Would've been nice to see them all in the base game.
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Floor Punch
 
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Post » Sat Feb 20, 2016 9:00 am

I would prefer weapons, armor, items and perks be released as a part of DLC and not something separate as some kind of money-grubbing tactic that game studios have been using.



Why the hell would I pay for weapons when it's very clear they have been released as a small part of their DLC before in New Vegas and to a lesser extent Fallout 3.



CDPR and RockStar added weapons and items in free packs, so I dunno how it's "impossible" for Bethesda as someone in this thread has claimed. Besides... The first two DLC they are selling are essentially rehashed mods that are already on the nexus or in the game's files. Someone in a previous thread pointed out how buildarobot is in the game's files already.



TL;DR I ain't forking out money for separate weapons. A lot of people have already called the first two DLCs bullcrap and they'll only be losing even more respect from their consumers for piecing out content that should either be a part of the base game, patched in for free or a part of later expansion packs not microtransactions. This is a console game, not some F2P MMO.





Not sure where you're getting this when Bethesda has already stated that mods are coming to both systems.



Besides any DLC you'd want will be released in June at the earliest when mods will probably be available on consoles by then.


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Jeff Tingler
 
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Post » Sat Feb 20, 2016 7:09 pm

I would like to see them add a few weapons here and there as part of a PATCH! DLC's will have new weapons anyway but the base game could use a few more guns. For example, what happened to the Chinese Assault Rifle that was in FO3?

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Greg Swan
 
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Post » Sat Feb 20, 2016 8:12 pm

I wasn't okay with Obsidian doing it either. I am against weapon packs and I always will be.



I said it was easier to accept in the case of New Vegas due to it having 4 large, high quality dlcs (Something which it seems Fallout 4 will be lacking) but I never said I was okay with them doing it.

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Tiff Clark
 
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Post » Sat Feb 20, 2016 11:11 am

Yeah if CD Projekt RED can release armor DLC's, weapon DLC's, and quest DLC's for free for The Witcher 3: Wild Hunt and Rockstar can as well for Grand Theft Auto V. Then Bethesda Game Studios can as well while only selling Far Harbor sized expansion packs



Paying for armor DLC's, clothing DLC's, weapon DLC's, and quest DLC's is just greedy.

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Breanna Van Dijk
 
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