I need you to abandon this engine. I need you to develop voiced conversations. Or you need to stop making Bethesda conversations a race to idiocy. I need you to stop radiant quests, we all know what they are. Should have stopped in Skyrim, duh. I need you to start using community input for plot points and not compromise because you are scared of portability issues. Good is good regardless of fps. Stop allowing your games to be compromised by the bottom line, Zenimax, idiots who think they know narrative, and/or in-house wisdom that hasn't worked for several years. Todd Howard, it is time to innovate, cleanse and reboot past practice. I am over 4000 hours into all Elder/Fallout titles, so have a stake and a real insight into what you can't seem to do right versus the greatness you've have accomplished. I've sunk 524 into F4 alone. Get this straight: I don't want stupid, repeating (read radiant) quests after or during my main quest. The main quest should be something people want to discuss in detail because it was good. Not because it was another lackluster compromise to accommodate the troglodytes. You are the keepers of the knowledge. You are the makers of our innermost fantasies. Why do you continue to kowtow to the bottom line and what used to work escapes logic and good business.
Here's a laundry list of fixes:
1. Update the engine: quests should be more organic. What does that mean? Stop putting in 80's thinking into 21st century design. Still confused? Quit. I want quests that feel like I'm needed in the moment or someone else can fix. It can't be a fetch quest unless it's for a good and realistic cause. Get over radiant quests, they are dumb, and you are dumb if you think repeating a quest recipe is fun or rewarding after 50 hours.
2. Please make conversations more organic without over-complicating your procedures. This is not unprecedented, nor is it unrealistic. You are literally neutering this aspect of game play. Dynamic conversations simply require a commitment to allow multiple variables that can make the Player UI more interesting and realistic. Stop pretending that this isn't an important aspect of long-term play. Or any play.
3. Fix your goddam FPS. This is inexcusable in 2015. Witcher 3 was created in a 2nd world country with its own home-brewed system. It was a nightmare, but we all understood why. You have absolutely no excuse for random drops and CTDs due to lack of optimization. Ever. Period.
4. The settlement UI is a nightmare. Every mod that wants to improve other elements makes it more of a nightmare. Should be a discrete UI that is cut up into categories that don't require a rotary menu. Select settlement when in an appropriate build area and a simple dropdown menu with each sub category appears. Mods could then add new categories and not break the system. Also--get over your resource requirements. Do you want us to have fun and experiment or "be immersive" which is stupid to say in any Fallout game. Immersive is for people who want some really dark starvation game, not this. Fallout is about bombast. The end.
5. I like almost every other aspect of the game else I would not have dedicated two character builds to it. Over 500 in this game. 1000 in New Vegas. 800-900 in Fallout 3. And at least 3000 in the Elder Scrolls. I just want to be able to justify as much in the future and these fixes can go far to ensure it will happen. Thank you and good night.