Can we get survival without the sponge?

Post » Tue Feb 23, 2016 6:49 am



I use those Perks too and i never could 1 or 2 Shot Super Mutants in low Level. Do you really play Survival or is the easy Mode already Survival for you? The biggest sponge is at Start with Level 40 above everything is better. For me ur a Liar in that Point. And Mutants taking even more Bullets as Raiders, Ghouls or the Insects.



Since Release i play only Survival and i had many PT's already.

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Charlotte Buckley
 
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Post » Tue Feb 23, 2016 1:04 am

Eh, not sure if there really is bullet sponge in this game. Provided of course you take the damage perks and a legendary weapon. If anything, I have found myself trying to handicap my characters to get back a sense of difficulty.

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JeSsy ArEllano
 
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Post » Tue Feb 23, 2016 3:33 am

I agree that survival mode should be a toggle box that can be applied to any difficulty level. In fact Very Hard and Survival currently have the same damage increase/reduction penalties only difference is mor legendaries and slower healing in survival.


That said I used think survival had a bunch of bullet sponges till I committed a character to it. I learned that I just needed the right weapons/combat perks.


Bullet sponges are necessary to balance some of the powerful combos you can get - especially with legendary items.
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Robert DeLarosa
 
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Post » Tue Feb 23, 2016 7:54 am


That's wonderful that you found a way to play that suits you on the difficulty you prefer. Not everyone would like to play exactly the way you do, which is why we're discussing the topic. To be honest, I think it would be fine if they increase my damage to weaken my survivability in a gunfight, but why should the Sole Survivor be weak and die one shot, and skinny malnourished junkies be able to take multiple headshots? That's just silly for lack of a more accurate word I'm allowed to say on this forum.



You're just bragging about being "better" than people on a video game. Not everyone plays the way you do and it's not a very good reason to be looking down on someone. Not as good as mine is right now anyways.

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Harry Hearing
 
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Post » Tue Feb 23, 2016 9:16 am

Is the current version of Survival the same difficulty as Very Hard, only having significantly slower healing rate and radiation curing?
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Brooke Turner
 
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Post » Tue Feb 23, 2016 8:51 am

http://fallout4.wiki.fextralife.com/Difficulty+Modes


This is a good breakdown of the different difficulty modes. To answer your question, it says:


The difference between Very Hard and Survival is that Stimpaks's recovery speed is lowered in the latter mode. Also it seems that in Survival, it is more likely that you encounter a Legendary Enemy.
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Abi Emily
 
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Post » Tue Feb 23, 2016 12:49 am

I agree. I hope it is an additional feature that can be applied to any difficulty level. I also hope it can be turned on and off so I can take advantage of it on the character I have already completed the MQ with, or at the very least you can apply it to a current character.
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john page
 
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Post » Mon Feb 22, 2016 8:58 pm

The best enemy scaling I've seen in a video game so far has to be Deus Ex(the first one, from 2000). At the lowest difficulty the AI are fairly realistic as far as damage goes, headshots are generally lethal for normal humans and even armored humans go down in a grenade explosion. This is balanced out by making the player character an absolute god at low levels, basically a bullet sponge. As you turn the difficulty up, the AI stays the same, but you slowly come down to their level. After reaching maximum difficulty, you too can be taken down with a single headshot or grenade. It leads to a max-difficulty game that feels like it really is one human(all be it augmented) verses a mob of humans(with slightly derpy AI from 2000).

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Big Homie
 
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Post » Mon Feb 22, 2016 11:47 pm



Yeah, that's what I thought. I wouldn't say the harder difficulties make enemies total sponges, you just can't run around like a bat [censored] crazy psychopath with no care of what's going on around you. The various stealth related perks definitely make a huge difference and you absolutely want to take damage buffing perks. Sure, it can be brutal early on, but once you hit the 20s, it should feel pretty normal.


That being said, more player choice is always a good thing. I wouldn't mind if they made survival an option you could toggle in the menu.
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Ella Loapaga
 
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Post » Tue Feb 23, 2016 5:02 am

I've posted this before, but I think the way to increase difficulty is:



1.) Leave damage around the same as Normal, but ensure enemies are able to cause the same amount of damage to you. Armor could be made more effective at stopping certain types of damage over others.



2.) Make it more difficult to heal. Stimpacks could work much more slowly, or have a cooldown. Crippled limbs would require a doctor or special doctor's bag to heal (more like the original Fallout).



3.) Radiation, starvation, poisoning should have more meaningful long-term effects. It starts off as an inconvenience but can become a major problem over time if not dealt with.



4.) More deadly environments. I'm NOT a fan of being one-shotted in any circumstance, but things like traps, radiation pockets, and monkey puppets just aren't scary enough. Failing to notice a tripwire at full health should leave you alive, but in a world of hurt.



5.) Food and nutrition should be necessary, but I really wouldn't want to be interrupted every 5 minutes to manually enter the Pip-Boy and scroll through inventory to eat and drink. Attaching a sort of "auto" feature would be nice. You must keep food and water in your inventory, but you don't need to micromanage it. I think attaching this to the "Rest / Wait" function would be the way to go.



6.) More ways to avoid combat altogether. It would be lovely for the game to provide characters ways of circumventing, negotiating, bribing, or distracting enemies and still being able to complete quest objectives. And faction actions! The flare gun for the Minutemen is nice, but why could I not arrange for other factions to send people to a location in advance. You arrive, and signal the attack. You can't control them like companions, but they can still back you up.

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Flesh Tunnel
 
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Post » Tue Feb 23, 2016 10:19 am

There are sweet mods that allow you to play survival without the severe damage nerf. For the sake of console players though, I hope they make it seperate or add some more options.



But who knows maybe console mods will come around the same time as the survival overhaul, and they can just use those mods for themselves. Not like consoles would have a hard time running a simple mod like that.

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Lucy
 
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Post » Mon Feb 22, 2016 10:46 pm

5.3x sneak dmg+ 25% dmg lone wanderer + 2x dmg at full health fully modified .308 rifle = no worries about bullet sponges

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Nuno Castro
 
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Post » Mon Feb 22, 2016 7:51 pm

Basically, This.

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Crystal Clarke
 
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Post » Tue Feb 23, 2016 8:25 am

Agreed, and still waiting to see if they will add a Perma-Death level as well.
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RUby DIaz
 
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Post » Mon Feb 22, 2016 9:11 pm

I had to get rid of all my roasted yao guai meat because it's +10 melee bonus for one hour is glitched and the temptation was there to use it.


Instead of +10 it basically meant the toughest opponent was dead with one and a bit swipes of a machete. I think the damage is something like 5 times instead of +10.



So on the one hand you can melee an enemy with block and parry resulting in a protracted death for your opponent or you can kill them immediately with the bugged roast.


Neither way is very satisfactory.



I prefer it when the opponents take up strategic positions and catch you in a crossfire.


Unfortunately when you've seen it a couple of times you know what to look for and can respond with appropriate tactics.


So for an "open ended" game it can get stale.


Bring on the DLC.

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Kristian Perez
 
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Post » Tue Feb 23, 2016 12:08 am


Yea and sneak is supa op and makes no fun at all. There must be a balance between boring sponge and being op.

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Laura Cartwright
 
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