I've posted on this before, and I may be the only person in the world concerned about it, but it's a big deal to me (I must have replayed the "Great Gate" battle a hundred times trying to complete it without getting an assault). I'll post this one last time in hopes a developer reads it.
First of all, I think that the murder and assault stats are completely out of place in the Fallout world. It just seems to be introducing Elder Scrolls style morality to a universe where it isn't appropriate. That's a broader conversation for another day.
My main issue is I believe the crime factions are being implemented incorrectly. This is an issue in Skyrim as well, though less egregious (example: attack a sleeping Draugr=assault). Murder and assault should be applied to killing/attacking non-hostile and (key) FRIENDLY NPCs only. This is not how it's actually working. Examples ahead...
Spoiler
- Killing any Synth in the ArcJet control room during Fire Support is a murder
- Killing the Synth leader in the Switchboard during Tradecraft is a murder
- After completing Airship Down, I suddenly had multiple murders. Apparently killing any named BoS character counts as a murder.
It's debatable whether killing a Synth should ever be a murder, but I think the instances I named are clearly bugs. These characters are hostile and firing on me for crying out loud. Same with the BoS; hostile and SHOOTING AT ME.
Bethesda, if you read this, I believe the crime factions are bugged. I realize the implementation is very complicated with the various alliance possibilities, but if the crime factions can't be implemented correctly, they should be removed.