Pete Hines:DLC have priority over release of CK

Post » Fri Feb 26, 2016 3:04 pm

Consoles are not getting the GECK. They will use the same mods made from the PC GECK. They've already said this. They've also said they essentially want us to be able to break the game and have a save system in place incase a mod breaks things.

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Roberta Obrien
 
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Post » Fri Feb 26, 2016 6:19 pm

A bit OT, but...




Pete. Get off the Twitter, please.



Seriously, over the last year, it's become quite clear that you have absolutely no idea on how to do PR. It seems every time you tweet something, it just serves to piss people off. For example: there was no reason whatsoever to tweet this. Why did he need to tell anyone this? What was he hoping to accomplish by tweeting this, other than starting a [censored]storm? It was the same thing when you mused about paid mods when everyone else really just wanted that whole business to go away.



Pete, I know you mean well, but please, leave the PR to Todd. Someone who actually knows what he's doing when it comes to PR.



I'm willing to bet that there's probably more than a few people over at Beth that wish he'd just shut up and go back to his deskwork.

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RaeAnne
 
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Post » Fri Feb 26, 2016 3:30 pm


Maybe to give people an idea of when (or not) GECK will be released so they can stop with the "When is GECK coming out?", "I demand GECK right now!!", "Bethesda are liars!.. for some made up reason due to not having GECk" and so forth.



Then again I agree. He isn't the greatest PR person ever if he thought that was going to make people shut the :swear: up about it as NOTHING will.

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MISS KEEP UR
 
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Post » Sat Feb 27, 2016 6:53 am

Right, because people will be pleased if Todd Howard did the PR. Here's the thing, if you haven't already noticed. There will always.... always... be unsatisfied people. No matter what you do, or say... You will never please everyone. People start the [censored] storms, they misinterpret what is said, call people flat out liars because something isn't release when they want it to be released. He was letting people know what was up, because you know, that's part of his job.

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Jesus Sanchez
 
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Post » Sat Feb 27, 2016 1:11 am


And some people just want to watch the world burn.

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Project
 
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Post » Fri Feb 26, 2016 4:07 pm

This is the first I've heard about the GECK being put on the back burner and that's a big disappointment for me. I'd much rather have it released than DLC. Although from a business standpoint with more console gamers than pc gamers I can understand how it makes sense from that perspective. I guess I should just be happy they are releasing modding tools at all. Many game companies do not. Even looking on the positive side like that though I'm still disappointed. Did I mention that already? :P

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Dean Brown
 
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Post » Sat Feb 27, 2016 4:03 am

It isn't though. It has a release window now, April. Nothing is on the backburner. People read a tweet and they try to twist it into a conspiracy. Patience is key and don't make susch a big deal of everything (not directed at you).

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Stephanie Kemp
 
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Post » Fri Feb 26, 2016 8:50 pm

Good. Better than a bunch of douchy modders making a bunch of silly nvde mods or making NPCs look more Final Fantasy/Witcher bull****.



I ike Nick, Piper and Curie as they are now.

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Brandon Wilson
 
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Post » Sat Feb 27, 2016 12:54 am

True, but essentially telling fans of the lore that lore inaccuracies don't matter was a bad move on his part.

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Wane Peters
 
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Post » Fri Feb 26, 2016 3:14 pm

Are you referring to the tweet about him not being interested in realism in a game like fallout? If so, he has a point. He also has 0 hand in writing the story, or really anything development wise.

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Nick Tyler
 
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Post » Sat Feb 27, 2016 7:09 am

You aren't reading the chart. Console; FO4 was 7th at 108 million. On the PC chart FO4 wasn't listed. But 10th on the PC chart is GTAV at 202 million. There's a huge difference between 108 million and 202 million. For all we know FO4 made more on the PC. It could be number 11 or 12.



The point is, we don't know. But looking at that list, PC earned more then consoles. So I would assume Beth isn't giving the PC players the shaft. That would be stupid. Releasing the DLC before the CK is just their decision. Ok cool - bring on the DLC's already. I'm already bored with the game.

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Vickytoria Vasquez
 
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Post » Fri Feb 26, 2016 3:39 pm

Then don't mod them. You make it sound like you are forced to mod. You aren't. Or is it that you don't want anyone to mod? If I want Piper too look like my great dane, and I mod it, what do you care?

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Glu Glu
 
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Post » Fri Feb 26, 2016 7:13 pm


You do realize you don't need geck to do either of those, right?

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Andy durkan
 
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Post » Fri Feb 26, 2016 5:14 pm

No, he really doesn't have a point. A game still has to follow it's own realism, which several things in Fallout 4 do not.



But anyway, back on topic.

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RUby DIaz
 
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Post » Sat Feb 27, 2016 3:28 am


It is already on the Backburner or why do you think it just come in April instead of February/March like Skyrim?

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CSar L
 
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Post » Sat Feb 27, 2016 12:29 am

They may be adding a feature to the CK to save your mod in a format for each platform and/or be able to upload to bethesda.net with it.

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April
 
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Post » Sat Feb 27, 2016 1:39 am


Maybe that Fallout 4's GECK requires more work than Skyrim's CK. Skyrim never had to worry about console mods. Therefore GECK requires more power than previous versions since consoles can't use unofficial Script Extenders and other necessary software for Fallout and Elder Scrolls mods. Then there is the issue of publishing mods to consoles. Bethesda has to get the PC portion of mods working properly before consoles can get mods.

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Emmanuel Morales
 
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Post » Sat Feb 27, 2016 12:40 am

Just to re-emphasize this, I can't find any tweet or comment from anyone at Bethesda saying anything about any of their projects having priority over another. I don't usually try to do Bethesda's PR work for them or concern myself terribly with fact-checking, but sometimes these conspiracies start out silly and then everyone just jumps in and makes emotional responses based on an inaccurate thread title and it all gets spun out of proportion. I feel like this is one of those cases - it's making a mountain out of a molehill and now it's turning into quite a large thread.



The closest quote I could find from Pete Hines was one that was quoted earlier in this thread:




I'm reading that as they're going to release things when they're done. Pretty simple stuff. He's saying that he's not going to hold back the DLC if it gets done before the creation kit.



If people are reading into it that he somehow means he's holding back the creation kit so the DLC can come out first, that's a logical leap that is not supported by the statement.



Besides which, the CK has a vague release date at the moment, that would put it in between the releases of the DLC. I'm not going to lock the thread or anything, but before making any emotional reactions I would suggest that one may be well served by looking into what people are actually saying and what information has actually been released.

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Courtney Foren
 
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Post » Fri Feb 26, 2016 8:52 pm


Ofcourse you can think that or they Release after some DLC'S to make more Money because they know exactly the Huge Potential of the Community. Skyrim has now 27.000 Mods? Thats Free Content and Bethesda cant stand against this. I would always prefer official Mod Tools instead of some DLC's from Bethesda. The Mods makes the Game so Special not the DLC's. The longevity comes from the Mods not the DLC's. And thats the only Reason why they hold it back. Thats Tactic. They started already making DLC'S while the Game wasnt even close to Release and those programs, so far what i heard dont have big Differences. Its the same Mechanic over an Decade? Fallout 4 has still some Release Bugs which i know from Skyrim. Frozen Subtitle Bug is still active. Cant say if it was already in Oblivion, i hope not :)

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brandon frier
 
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Post » Fri Feb 26, 2016 5:51 pm


No, they are not. Todd and Pete have stated various times that their customer base is split roughly 50/50 between PC and consoles. However, what they and others don't mention is that Bethesda is unusual as a developer because many people wind up buying multiple copies of their games including one for a console and at least one for PC.



For the OP, focusing on DLC rather than the GECK does not starve us of any content. Just the opposite, obviously. Mods are not content, if that is what you mean. Mods are consumer generated media, or CGM (also known by several other names). They are extras, not anything official. The currently announced DLCs are all excellent and have nothing to do with mods. And no, modders could not do what the actual development team can do. Some people need to stop exaggerating what mods are and what they can do. If modders wish to do development, they can form their own development company, after all.



As for "how hard can it be" ... actually, it is quite difficult, as anyone who has worked with IP knows. Bethesda has to remove any and all third party licensed software plugins from their creation toolset and then make sure that it still functions in a user-friendly manner before releasing it to the general public. They have to do this while continuing to patch the base game, develop DLCs add-ons of their own, and make everything compatible between three very different platforms (and yes the consoles are very different due to the software involved regardless of hardware that the software runs on).



If they ever feel that the effort and cost involved is not worth it due to unappreciative comments, complaints, or whatever, they may simply stop supporting such toolsets for public use. I'd suggest being much more appreciative or you may wind up with nothing in the future. The same goes for posters such as Nemorov, above. The DLCs are important, not the mods. Bethesda is not counting on "longevity". They have a specific time frame they depend on, not the unknown future based on modding. Skyrim still pales in comparison to Morrowind or Oblivion due to design issues in the base game. Quantity does not equal quality, ever.

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x a million...
 
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Post » Fri Feb 26, 2016 9:40 pm


Good points that I agree with, but...



To my knowledge no one with Bethesda has ever said that they're focusing on DLC over the Creation Kit.



Let's look at this realistically, it's not likely to even be the same people working on the two projects. The guys working on making textures and models, levels and quests and such for the DLC are likely not the people that would be working on the rollout for the CK. And likewise, the programming-oriented employees there aren't going to be much help creating the content for the DLCs (which tends to be the more labor- and resource-intensive part of creating these DLC.) You could halt all progress on content creation, and it's not like keeping the texture artist from working on DLC is going to get the Creation Kit out any sooner - that person isn't likely to then learn a bunch of programming and start helping to prep the Creation Kit for release.



Bethesda isn't the largest game developer in the world, but there's enough that multiple projects can be carried out there at any given time.

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Latisha Fry
 
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