*******************POSSIBLE MQ SPOILERS*********************************
I would love it if bethesda pulled some Broken Steel magic and gave us a bit more depth with the main Factions and possibly the main quest.
MM;How about some unique /non radiant Minutemen quest? Retaking quincy?Some more characters?
RR:How about some quests that allowed us to get to know our fellow agents?And again some unique -non radiant quests?
BoS:They are pretty fine actually.How about restoring their cut alternative ending?
Institute:They should be expanded in a way that makes the position of director less ambiguous.A bit more insight on their plans would be nice.
And also:
An ending that does not involve nuking an entire comunity.Seriously?why would the minutemen NUKE the damn thing?WTF?4
Finally:Some post MQ scenarios.Something that let us bring the story to a closure.maybe a meeting of the surviving factions to decide the future of the commonwealth?
Completing the game with the minutemen and seeing the Prydwen on the other side of the bay knowing the railroad is still operational gives me an uncomfortable feeling.You don't really get any resolution unless you...explode some more people.
What are your Ideas?
Do you think this kind of expansion is needed? Would you prefer something like this or something new entirely (ala Far Harbor).