what i mean was that Ammo with weight or no on NV was irrelevant bc it was easy to come by during quest.
what i mean was that Ammo with weight or no on NV was irrelevant bc it was easy to come by during quest.
Two factors are in New vegas. The way damage resistance was handled, and ammo crafting.
I fully support having a ton of options for the hardcoe mode but I would like to keep them as OPTIONS so I can see what I do and don't like. One thing I can promise is that if the game only saves when you sleep and that cannot be turned off I will not be playing Survival. I simply don't trust the game to continue without crashing for long enough for me to walk (because theoretically fast-travelling would also be disabled) from my base into the Glowing Sea, retrieve something (such as in Liberty Reprimed) and head all the way back without once crashing. Plus, dying at that point would just be lame because you walked all that way. Additionally, I would like to try having ammo take up inventory space, but that would severely handicap my base-building as it would take many more trips. Turning it off temporarily would allow an easier flow of balance between combat and construction.
tl;dr I want it to be optional to experiment with different combinations of difficulty settings.
I would not like ammo weight, but maybe an ammo limit? X number of clips or something. On the other hand, there are plenty of legendary "Neverending" weapons. Maybe they should remove Legendary weapon/armor on survival, that would make the game harder.
I hope survival includes gear like backpack, binoculars and a portable sleeping bag. Pitch a tent if outside to keep the cold out.
If it is changed to rollback to bed saves on death, but still allow quicksaves as long as you do not die then that fixes the buggy and IRL time issues that bed saves only has while still eliminating save scumming immortality.
No, really just no.
Managing weight is tough as it is, don't need to add weight to have single bullet shell as well.
This sounds more reasonable for survival/hardcoe mode.
I have to agree with this in ways, but that doesn't change the fact that ammo weight is a useful tool.
bethesda needs to re add ammo types.
Good news, weighted ammo confirmed for survival mode!
No, those are parts that are not currently in use but can be attached to any other compatible piece. For example, if you originally had a Quick Eject Mag or what ever its called and switched it to a High Capacity, the Quick Eject Mag will be in your inventory which you can then add to any other weapon without having to come up with the parts again (screws, adhesive). So, you should be safe by dropping them, I believe it doesn't allow you to drop mods that are currently attached to weapons, only ones you removed.
If ammo weight is confirmed, I would like to order a Heavy armor MOD for mounting heavy weapons on the Power Armor.