yeah this may be an iffy topic, but really the fact we can not clean up corpses in our own settlements is annoying I Have a few settlements that have dead ghouls every where cause the will not despawn and I can't clean them up.
Suggestion: add an immersive decay to anything dead, make it so every in game day a body gains a level of "decay" this would just be a number once a body hits level 10 it turns into a skeleton which can be scrapped.
alternatively give us a building to clear the dead, like a morgue and graves.
IDea for morgue and graves
morgue
info: misc building requires settler, when built will clean up skeletons and bodies around the settlment be that robot, goo pile or just a dead raider.
effect: removes bodies around the settlement and turns out bone/robot parts in exchange. also can dig graves.
graves
info: increases settlement happiness if some one dies. Knowing that you will be taken care of after death and that even loved ones can be burried can be dark but it can be conforting
note: graves have an empty and full state. full graves will have bone and what ever items the settler had before death, requires a morque to be filled.
note w: some times an empty grave yard is better then a full.
LAND keeper
info: ok here is a misc concept for settlments a lands keeper job, this would be a simple area like the scavanging station, unlike the scavanging station this one can have more then one settler put on it (max 3)
lands keepers job: any one set to this station will start clearing up the area, removing and junk items and putting anything usable in storage (chairs, tables, containers) this station is limited in its usefulness as once the area is cleaned the station is useless.
note: the lands keepers will remove rubble and overgrown plants from the grounds, clearing up the area for more building.