Fallout 4 Tips & Tricks?

Post » Sat Feb 27, 2016 11:31 am

I am working on a Fallout 4 crafting and settlement build/idea video. Was wondering what you think is the most important part I should try to highlight in the video? I am covering crafting and modding armor and weapons in the vanilla version of the game, but it will mainly focused on settlements.

Any ideas to add to what I already have would be appreciated. Thank you.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Sun Feb 28, 2016 1:28 am

If you're covering modding weapons I would highlight the somewhat hidden relation that Scopes have to Action Points, that is if you want to use less AP in VATS, than remove scopes. You could show a demo of how many shots you could get off with a reflex vs a medium scope or something like that.



As for settlement building, there are many difficult things, but wiring is the hardest. When I first started I couldn't understand why I couldnt string a wire from the lake up to sanctuary. So simple things like explaining electric posts (or whatever they're called) would be helpful. Then for lighting rooms, its completely non obvious how to do this. A good demo might start with a generator and then set up a fresh building, make the generator sufficiently far away that the line goes red, so you have to build a post in the middle. Than show setting up lights in your building. And lastly traps, put a bunch of traps around the building. I still don't know how to use traps. Someone said to use a terminal so they don't just run out when you connect them, but that didn't work for me. Guess I'll need to hit up youtube. :) And now we've come full circle.

User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Sat Feb 27, 2016 4:40 pm

but the advice I gave was mostly for high level/unnecessary settlement stuff



When you are starting out the game, commands like equipping a settler, or moving settlers from settlement to settlement are not necessarily obvious. I think commanding them is covered by Sturges' tutorial, but the fact that if you highlight them it highlights there assigned work area(s) was something I had to discover. I would spend some time on simple settler setup stuff, if you're trying to cover all the bases.

User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Sun Feb 28, 2016 1:21 am

1. Tell people how to rotate object in build mode

2. Tell people how they can get oil, aluminum, wood, copper and acid.

User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sat Feb 27, 2016 7:01 pm

Some things you might want to cover

-where to find magazines related to settlement building

-how to supply lines

-how to improve happiness

-which jobs companions can/can't do

-how to traps

-how to missile turrets safely

-how to minimize enemies spawns inside the walls

-perks and stat requirements

-how to overmax population

-how to charisma gear


Just off the top, based on questions I've seen on these forums.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sat Feb 27, 2016 6:41 pm

You could also highlight the building height limits of each settlement which would help people preplan any massive structures, maybe measure the heights with one set of stairs repeating?
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Sat Feb 27, 2016 4:15 pm

Also tell people where enemies are spawned in each settlement attack/defense.


For example, nobody attacks from the main bridge in Sanctuary. There are 3 spawn points in Sanctuary and it gets closer to the work bench the later you get there.

User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sat Feb 27, 2016 9:52 am

The most important part you should highlight is to not play FO4 and go back to NV if you want a good game.

User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Sun Feb 28, 2016 12:35 am

Hey.


1. Do not ruin someone else`s thread with no legit input

2. At least provide the reason why FNV is better for you.

3. Why are you in FO4 forum? :lmao:

User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Sat Feb 27, 2016 7:27 pm


+1
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sat Feb 27, 2016 11:45 pm

I wish someone told me earlier on how awesome (over powered some may say)ballistic weave is.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sat Feb 27, 2016 10:00 pm

I would include this tip in your guide.



How to fix the leaky roofs of the Sanctuary roofs. I came across this https://www.youtube.com/watch?v=yF-tUy8I29M before I started my 3rd play-through and it made placing new roofs in the Sanctuary houses so, so easy.


Now, the maker of that video goes about it a bit too complicated. All you really need is a welcome mat, one wall panel and then place the roof panels. Average roof panels I used for a house is 3 X 5 (3 along the width and 5 across the length). There is no need to lay a floor.

User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Sat Feb 27, 2016 2:31 pm



+500


I mean, NV was mediocre at best :wink:
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm


Return to Fallout 4