[Idea/Req] Filling Food

Post » Sun Jul 04, 2010 3:55 am

It always irked me that there was all this food in Morrowind ... and eating it tended to give you a few measly extra fatigue points back. Is there anyway to make the 'umph' of restore fatigue ingrediants better? Say you get about 50 fatigue for eating that bread? I'd imagine potions in turn might need a boost, but I don't see extra fatigue as incredibly game breaking ... perhaps potions have a added duration?

Anyway to accomplish this? Any mods that do something like this?
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Sun Jul 04, 2010 7:29 am

This has always bothered me, too. The NPCs, especially the Ashlanders, are always telling you to take "good, nourishing food" with you for your stamina. Yet, eating two loafs of bread gives you 5 points of fatigue? :huh:

I hope someone knows of anything.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Sat Jul 03, 2010 11:10 pm

I agree with this, I always thought food was utterly useless.
After taking a quick look at ingrediences in the CS, it seems like the only way to effect this is to add a script to all the food items(or possibly a GMST), but that right there I think would likely cause problems with NoM although I dont use that mod so im not sure.

I think however, that any food effects should be slow and long lasting, rather then large and quick, kinda like real food. So you could eat something before going into a large dungeon and get a small but noticable effect for a long time. As and aside to this, why not make healing and such a tad quicker after eating as well? Not by much though, but a little bit.
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat Jul 03, 2010 9:11 pm

Without sleeping:
Starting after 1 day for fatigue, 3 days for full depletion.
Starting after 5 days for health, 2 days for full health depletion.

Health will regenerate but for minor wounds. All hits over 30%(or some other cause) will hit max health while minor hit will fall to regeneration area.
It is possible that sleeping won't restore original health if there are major wounds. Making health potions, healers and magic real necessities.
Bleeding. A warning when you try to sleep, "Major wounds bleeding" message. It can also activate the max health fall.

This is my way to have regeneration and sleep necessities at the same time realistically. It needs some more detailing but I guess you get the spirit. Now I think about adding food and drink to the system. A new bar,http://www.youtube.com/watch?v=CG0OkQIw1Oc, will show your stomach/food-drink-need. You need to fill it enough(%30 perhaps?) to have the benefits of regeneration. As long as you stay above a certain limit, you can consider yourself satiated.


Some snippets from my suggestions in NOM thread. Do you like it?
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Sat Jul 03, 2010 6:48 pm

Some snippets from my suggestions in NOM thread. Do you like it?


The reason I dont use NoM is that it forces you to eat or have consequences. I think in this case, it would be more about making food just more useful rather then a you need it or die type of thing.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Sun Jul 04, 2010 10:14 am

In the upcoming version of NoM, if you're hungry you'll recover health at a slower pace and you'll have also a light drain fatigue effect (both these penalties get heavier as hunger grows). So in the new NoM food has a noticeable effect on your health and stamina.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Sun Jul 04, 2010 3:20 am

The reason I dont use NoM is that it forces you to eat or have consequences. I think in this case, it would be more about making food just more useful rather then a you need it or die type of thing.

That's exactly my concern about it. I want it to be(implemented as) rewards. That's why I offered putting a threshold and (semi-automatic) preemptive eating with regeneration. I don't want to be hungry, I don't want to go through the stages of being hungry. I feel more energetic and alert when I'm slightly hungry. I want to see the penalties of eating too much. I want to be fat! No, that's not right. I don't want to get fat. :)

You see in above comment, Taddeus still thinks it as a series of penalties(the regeneration is a welcome addition)... THE GROWING HUNGER WILL KILL YOU, BEWARE OF HUNGER'S COLD CLAWS. HUNGER WILL SLOWLY EAT YOU AWAY. Yeah, it has traumatic effects on me. It is like Thinner :P


In the upcoming version of NoM, if you're satiated you'll recover health at a higher pace and you'll have also a good increase fatigue effect (both these rewards get better as long as you're fit). So in the new NoM food has a noticeable rewarding effect on your health and stamina.

;)
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Sun Jul 04, 2010 9:04 am

That's exactly my concern about it. I want it to be(implemented as) rewards. That's why I offered putting a threshold and (semi-automatic) preemptive eating with regeneration. I don't want to be hungry, I don't want to go through the stages of being hungry. I feel more energetic and alert when I'm slightly hungry. I want to see the penalties of eating too much. I want to be fat! No, that's not right. I don't want to get fat. :)

You see in above comment, Taddeus still thinks it as a series of penalties(the regeneration is a welcome addition)... THE GROWING HUNGER WILL KILL YOU, BEWARE OF HUNGER'S COLD CLAWS. HUNGER WILL SLOWLY EAT YOU AWAY. Yeah, it has traumatic effects on me. It is like Thinner :P

Yes, I prefer treating hunger as a penalty rather than being sated as a bonus. But maybe... we can have them both... not health regeneration, but a small restore stamina while being well fed won't imbalance things too much...
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am


Return to III - Morrowind