Why is shishkebab so weak?

Post » Sun Feb 28, 2016 8:18 am

I'm a little disappointed with such unique and iconic weapon in fallout franchise. It's too weak for such a rare item, even with the Mod on (which by the way svcks too, it only raises energy damage by like 20), there are dozen other melee weapons far more powerful and easier to find. This weapon needs some rebalancing, either add more damage or up the attack speed.



I can't be the only 1 thinking this way, am i missing something or is it really just a weak weapon? I understand why Ripper is weak, because its frigin fast, but whats the deal with shishkebab? >_>

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Joanne Crump
 
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Post » Sun Feb 28, 2016 4:43 am

It's bugged they don't have it flagged as a melee weapon so the perks don't apply.
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Nany Smith
 
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Post » Sun Feb 28, 2016 9:23 am

oooooooooooh, makes sense, i knew there was something fishy about it. Wonder why they didnt fix it with that last patch, they did fix level 5 big leagues.

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natalie mccormick
 
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Post » Sun Feb 28, 2016 12:16 pm


Why fix things yourself when the community is all too willing to pick up the slack? They're probably counting on Unofficial patches to fix a lot of their blunders when the Creation Kit comes out. Yeah, that is a bit cynical I admit.

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naana
 
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Post » Sun Feb 28, 2016 3:10 am

Which svcks for us Console users. Unless when the finally add mod support to consoles as promised they allow those.

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Shirley BEltran
 
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Post » Sun Feb 28, 2016 5:03 pm

http://www.ign.com/articles/2016/02/23/fallout-4-getting-pc-mod-support-in-april-console-to-follow



Mod support seems to be coming to consoles. Xbox One 1 month after PC and us PS4 plebs 1 month after Xbox One. So basically PS4 users may have to wait at least 3 to 4 months before anything that resembles an unofficial patch comes rolling through. I would have gone for the PC version if only my PC wasn't a total piece of crap that barely runs Skyrim. And I do mean BARELY.

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Lauren Dale
 
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Post » Sun Feb 28, 2016 3:29 pm

You need to invest in its brother, the Tenderloin.
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celebrity
 
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Post » Sun Feb 28, 2016 5:46 am

I get the distinct impression that Ammo and Caps were originally intended to intended to be much, much more difficult to come by. The advantage with Melee Weapons is in the fact that they don't require Ammo to work. In the first and second games, especially, this could be a monster of an advantage, early on in particular. In Fallout 4, they seem to have decided that, "Hey, we've got all these cool guns, why not let people actually USE them?" and they upped the Ammo supplies significantly.

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Paul Rice
 
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