Fallout 4 Army Mod
(Private Army Mod, Enclave Commander type Mod)
Greetings Ladies and Gentlemen!
Wouldn't you love to control your own private army in Fallout 4? I know I would! This is going to be an extensive mod request post. Feel free to share your own ideas!
I'm sure some of you have tried the Fallout 3 and New Vegas enclave commander mod, here I propose something similar, with perhaps a few differences.
Please note that everything here is subject to change at the modder's leisure. This merely serves as a foundation. I also take it for granted that the existence of this mod depends upon the release of the geck, I do not expect any pre-geck version.
Basic functions:
-2 different ways to call in soldiers.
A. Vertibird, using a smoke grenade.
B. Ground support using a flare gun. Can be used indoors as well (the flare projectile has some sort of distress beacon). Soldiers spawn X distance away and travel to the flare location. It will take more time for the soldiers to arrive, but it'll be a much cheaper alternative than the vertibird.
-Command key. Press to get four options. Maybe more?
A. Ground support option.
1. Once pressed you will open a menu showing what soldiers to call for. Once you've made your selection the player can shoot a flare and the selected soldiers will eventually show up.
B. Vertibird support option.
1. Like ground support option, but with close-air-support, bombing, strafing run options included. Once you've selected your troops you can choose whether the vertibird should land to drop them off, or if they should jump down using power armor, or ropes.
C. Commands.
1. Basically troop behavior for currently spawned soldiers, formations, et cetera.
D. Configure.
1. General mod functionality.
-Pick gear for soldiers in-game. No more gecking around! Players should be able to change the equipment of their soldiers seamlessly throughout the game. They should be able to pick what gear soldiers will spawn with. This will save the modder a ton of headache from people messing things up in the geck and then whining: "OMGZ it doesnt work u suk cannon balls, bad mod is bad!11!!" It will make the mod, mod friendly. This entire process will be handled by a mannequin template system.
A. Mannequin Template. You build it in your settlement, then equip it with weapons and armor. You pick a name for the mannequin and a behavior style (combat behavior, et cetera). If you give it more than one piece of the same type of weapon or armor, it will chose randomly between them upon spawn. If given power armor and ordinary armor, it will spawn with both, thus using ordinary armor when the PA is broken.
If given a rifle, pistol and melee weapon, the soldier should, upon spawn, (based on behavior) prioritise using the rifle, then switch to pistol if rifle is lost, then to melee if the pistol is lost. Grenades and other gear should be used smartly.
There should perhaps be a limit to how many mannequins you can create, so that the spawn menu wont be completely cluttered. Perhaps you could organize them in sections or groups too?
-Cost. Now that we have settlements making us more caps than a petty soda factory, everything should have a cost. Caps only.
A. Soldiers cost based on their X level above or below the player character. They level with the player too.
B. Spawned items. When a soldier spawn, X amount of their cost should be calculated based on the total value of all the items they spawn with.
C. Air-support, bombardments, et cetera, should have a rather high cost.
-Death. The soldiers should not have the same level of mortality as ordinary companions, meaning, they should not get down to "rest" when low on health. They should simply gib and die, just like your enemies.
This is very important.
THEY SHOULD GIB EASILY.
I WANT TO SEE BODY PARTS.
FIRE FOR THE FIRE GODS!
SCORCHED FLESH FUSED WITH METAL.
BLOOD STAINED ARMOR AND GORY GORY HALLELUJAH!
Sorry about that, let's... move on.
How the mod potentially turns out depends on the modder and the way scripts work. I'm just giving a basic template for how it could work. I have no skills with scripting, only minor gecking. Now all we need to do is find the willing modder.
Please share your thoughts and contribute with ideas, concepts. Perhaps even help find/create a mod team?
A mod that is pretty much essential with this one, is an increased spawns mod. But such a mod should be standalone.
Regards,
Lucius