CS Scene Graph

Post » Wed Mar 02, 2016 10:41 am

My daughter likes to mash buttons on the keyboard when I'm not looking and always seems to manage to open things that I never knew even existed on my computer... she opened up a http://i.imgur.com/xZRlwkr.jpg today. I find it somewhat interesting. Does anyone know how to open this up? Does it have any uses?

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Krystina Proietti
 
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Post » Wed Mar 02, 2016 8:10 am

Hotkey is F10. It'd be nice if the output could be saved to a file, but as is I'm not sure what use it'd have other than diagnostics.


I suppose one could take UV coordinates from ground meshes and apply them to land meshes exported with CellToNif. :shrug:


Other hidden hotkeys are a bit more useful. F4 (show collisions) or Shift+C (toggle obj visibility), for example.

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Rachel Briere
 
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Post » Wed Mar 02, 2016 12:05 am

Shift-F10



As to it's usage, I've no idea. It's been brought up every once in a while, in a similar situation to your - accidentally opening it, no documentation at all. It seems that it displays some "engine level" info about objects in the active and adjacent cells, but I've no idea if it's of any use for modders, without the access to the engine itself.



Another undocumented shortuct I've found is Ctrl-F10. It loads one cell after another, probably for testing purposes? And I've found it just now, when I started trying out different combinations to try to find the Scene Graph one. Button mashing can be a pretty effective way of discovering undocumented features!



:brokencomputer:

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Motionsharp
 
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Post » Wed Mar 02, 2016 12:56 pm

Ooooooh. Toggle collision! And to think that's exactly what I'm working on at the moment. :) Thanks, Greatness!


*gasp* Bethesda didn't create a collision mesh for their http://i.imgur.com/H6sHwSh.jpg!



Huh... I'm not sure exactly what ctrl-F10 was doing. Like you said, maybe it'd be to see if any errors popped up while it cycled through those cells? Interesting stuff though.

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Lexy Dick
 
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