So, I've always liked the idea of consumable but useful items, that's why I liked the concept of how scrolls work. I've also been playing Dungeons and Dragons, and immediately fell in love with the mechanic that magic is potentially very powerful, but it's more or less a one-time use until you have time to recharge it. I was hoping that someone far smarter than I am (because I know literally nothing about using the CK) could create a mod that incorporates these mechanics into Skyrim.
Mainly, I want a mod that makes all magic 5 to 10 times more powerful (two separate .esps maybe?), but on the flipside it makes it so that whenever you use a spell, you "forget" it and need to find a spell tome so that you can get that spell back. By my understanding, the real tricky bits would be adding a Quest Item tag to quest-specific spells until that quest is over, and, if at all possible, making a script that incorporates all detected mod and DLC spells into the system without the need for compatibility patches.
Does this sound at all possible?