Help with mod idea (newbie)

Post » Wed Mar 02, 2016 9:24 am

I'm new to modding (at least when it comes to scripting/quests, have created houses, npc's, leveled lists, etc.), and am hoping someone can give some suggestions on how to make this mod. Basically I've already created a new sword in the CK, added it to the leveled list, and created a new actor (duplicated and changed id/name). So what I want to happen, is that when I stumble upon that sword, whether in a chest or on a bandit, I would like a small group of enemies to spawn elsewhere in the world and pursue and attempt to kill the player. I have little idea of how to begin, even after reading many pages of tutorials and watching a few videos. I'm not sure if this can be done as a quest (would rather it not show up in quest log, would like the player to be surprised when the enemies finally track you down), or if it should be done by attaching scripts to the player, the npc's, the weapon....or all of the above.



I'm hoping someone with experience can tell me how they would make this mod. I can probably figure out how to write the scripts themselves after some more research, but I'm not even sure where to attach those scripts.



I did notice there is a persure/track AI package for npc's that seems to make the npc track down the player...so could I attach a script to the weapon for example, that when looted spawns that enemy somewhere and the AI package would take over and that npc would come track me down?



Any help or suggestions on how to start would be greatly appreciated. Thanks.

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JaNnatul Naimah
 
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Post » Tue Mar 01, 2016 11:13 pm

For the enemies trying to track the player, you should take a look at the quest WIAddItem03, which handles the thugs sent out to kill the Player after stealing from someone.

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lucy chadwick
 
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