Supply routes and beacons

Post » Thu Mar 03, 2016 10:09 pm

I made the mistake of adding a beacon and making my main camp [Egret] the main supply route where all others go out or in.



I had so many Brahmin and settlers sitting on top of the buildings I had built.



I restarted now and doubt Im making beacons or setting up routes this run. I notice every time I have either things get wonky and settlers get more buggy. I liked that settlement until the chaos started.

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Chloe Botham
 
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Post » Thu Mar 03, 2016 7:26 am

You should not use only one settlement has caravan hub, but several. Myself use Oberland Station as hub for 6 caravans, the rest of the caravans from the "farms" - meaning there are folks present already doing crops (I just added few settlers), none from settlements I build from scratch. This is done to prevent brahmins fills up the settlements/farms. Beside it also have something with the distance they need to travel from a to b. When it come to settlement happiness, the settlers who are assigned as caravan, they count as well.



You can build bar/restaurants, alot of tables and stools, so they have something to do/go to while taking a rest or something. When shops closes, they go to bars and restaurants in the settlements. If you don't have any, they walks around and happens they walk to roofs etc.. pretty annoying.



Cheers,


-Klevs

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Kelsey Anna Farley
 
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Post » Thu Mar 03, 2016 8:14 am

Starlight Drive-In is my main "hub", but I generally focus on connecting supply routes to the nearest allied settlement and having each settlement eventually daisy-chain back to Starlight. All roads lead to Rome.

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XPidgex Jefferson
 
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Post » Thu Mar 03, 2016 10:35 pm

Yeah it made a mess of things lol. Im limiting this play to main camp with named people and maybe 5-6 settler watch towers around sanctuary in the surrounding settlements, no supply routes.

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Victoria Bartel
 
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Post » Thu Mar 03, 2016 1:18 pm

I have way less problems by daisy chaining provisioners. all settlements have 1 going in, 1 going out, to different places.
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Rusty Billiot
 
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Post » Thu Mar 03, 2016 8:23 am

I've noticed that my provisioners don't just travel between their settlement of origin and destination. Example: At the time I first noticed this I had three settlements with provisioners travelling around (Sanctuary, Abernathy Farm, and Tenpines). I noticed my Sanctuary - Abernathy Farms provisioner all the way out near Nordhagen Beach.



Sometimes it's just crazy.

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Jon O
 
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Post » Thu Mar 03, 2016 6:59 am

I personally thing that there are more problems to be worked out , but I don't mind. I just need to remember to not go build crazy and make tons of supply lines if any this time around. I think there may be a problem with the recruitment beacon staying on too when your at max settlers but I cant test it. All I know is the beacons+the supply routes turn decent running camps into a mess for most of my previous plays.

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carly mcdonough
 
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Post » Thu Mar 03, 2016 8:33 am

I daisy chain all of mine. Occasionally a provisioner can disapear and the supply line is cut so I have a couple of backup connections, but thats a rare and temporary thing.



I like the idea of a hub though it seems in execution it doesn't work so well.

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Jesus Sanchez
 
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Post » Thu Mar 03, 2016 1:10 pm

I waited until I was over level 50 to start base building. Figured I would have enough material by then. ;)



In any case, I have set up exactly one supply line: from Starlight to Sanctuary....


Yet somehow I ended up with a free supply line between Abernathy and Sanctuary??



Things that make you go hmnnn...

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Antony Holdsworth
 
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Post » Thu Mar 03, 2016 2:57 pm

I`v never heard about problems with a beacon..I mean, you can always switch it off or store it in a workshop if it causes any problems.

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Sabrina Schwarz
 
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Post » Thu Mar 03, 2016 6:26 pm

There have been glitches where an extra 10-20 settlers show up - well in excess of what one would imagine that settlement limit to be.


I just shunted them off to other settlements. It seems to have been a one-time glitch for me: the settlement list will occasionally display a sudden rush of 10 new settlers, but a quick visit confirms that as a reporting error.


I also try to set up my provisioners in a rough circuit, albeit with a few branches.


Sometimes a provisioner seems to glitch, disappear, get replaced by me, and then reappear, only to shift their route to somewhere random. Like the provisioner between Spectacle Island and Warwick disappears often, and apparently I was impatient when I replaced them because now there is a supply line between Warwich and someplace random, like Finch Farm. I have maybe three of those now, random lines breaking an otherwise organic flow.

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Samantha hulme
 
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Post » Thu Mar 03, 2016 7:55 pm

Always make it a line from on settlement to the next, no hubs.


And always try to make connect each settlement to the next closest settlement.

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Jonathan Windmon
 
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Post » Thu Mar 03, 2016 7:12 am


Especially since sometimes the Provisioners hand out an occasional radiant quest. It can be a pain trying to report back to one that links up Sanctuary and The Castle. Easier to connect with a Sanctuary-Red Rocket provisioner.

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jason worrell
 
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Post » Thu Mar 03, 2016 4:58 pm

It seems to help when I shut them off or disconnect the power to them but if I miss when its at max I think that's when it gets wonky. Like its trying to recruit new people but cant because of limit, maybe they are sending millions of A.I. to void hell. :o



We need to save the settlers that end up into the void too!!!



Ill be connecting them better if I make more, but I liked the idea of having 2 main hubs connected and all trades going in or out. But I might give this chain concept a go because "all roads lead home" thing kinda would add a good RP element to it.

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Kate Schofield
 
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Post » Thu Mar 03, 2016 2:25 pm


You'd think, but I've had my Sanctuary/Abernathy Farm provisioner turn up as far away as Nordhagen Beach and Warwick Farm. It boggles the mind.

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Stacyia
 
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Post » Thu Mar 03, 2016 1:13 pm


I wouldn't doubt it. We can only do so much.


For head-canon purposes:

Option 1) settlers do mention wanting to visit Diamond City now and again... maybe provisioners need a break too?

Option 2) Lucy is sending them off on errands.

Option 3) Synth spy network "Oh. hi! Yeah, I sent you off to do that thing... to keep you from catching -uh-... I mean, HEY, here's some caps!"

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Soph
 
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