The new survival mode thread...

Post » Fri Mar 04, 2016 5:24 pm

Not started as flamebait.



Let's discuss it further... civilized. ;)



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Joe Bonney
 
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Post » Fri Mar 04, 2016 7:19 pm

Not much to discuss anymore until we get the final change list, I think.

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Jack Walker
 
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Post » Fri Mar 04, 2016 9:51 pm

The threads were still active when they got closed for various reasons... so i started a new one.



But you are right: We will have to wait for what Bethesda has in store for us.



Nonetheless we can waste some time on this while we are waiting ;)

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x_JeNnY_x
 
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Post » Sat Mar 05, 2016 1:28 am

Pretty much. There's only one genuine point of contention, and the only reason the discussion has gone on as long as it has is that a lot of people are not debating it in good faith.



There is no objective right or wrong, there is only preference. Which is fine. But it's pointless to argue.

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No Name
 
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Post » Fri Mar 04, 2016 3:26 pm

Is this thing the most recent information obtained?


http://www.gamesas.com/topic/1593274-survival-mode-full-overview-confirmed-by-bethesda


If so I am loving the adrenaline thing. You'd have to balance your need for sleep and your fatigue against your ability to quickly kill enemies.


What I may end up doing is having strong with me and having settlements designated as adrenaline farms. Ring the bell and detonate them all.


I wonder if the sickness will be permanent unless treated with antibiotics, what I think would be cool is if the disease has a chance to worsen or get better as time goes on.
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Eve Booker
 
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Post » Sat Mar 05, 2016 2:12 am

I'm curious if they will go with real or fake diseases, a combo of both, and being in a relationship with Piper should I have her get tested.

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Markie Mark
 
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Post » Sat Mar 05, 2016 1:51 am


Yeah, pregnancy tests can't be that common in the wasteland.

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Jonathan Egan
 
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Post » Fri Mar 04, 2016 10:15 pm

Er...I don't think that's what they meant.
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Christine Pane
 
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Post » Sat Mar 05, 2016 6:46 am

I know, but couldn't resist.

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Phillip Hamilton
 
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Post » Fri Mar 04, 2016 11:34 pm

I honestly ain't bothered by too many things in the new survival mode. The one thing that might get me is companions falling in combat now HAVE to be healed otherwise they dismiss themselves. How exactly is that gonna work? Are they gonna "hate" it if you can't get to them on time? Companion AI isn't bad but it also isn't good, and I'm gonna find this problematic every time a companion needs to be healed each time they jump off the rim of a quarry to reach the bottom.
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x_JeNnY_x
 
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Post » Fri Mar 04, 2016 4:34 pm

How would codsworth work?
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Kirsty Collins
 
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Post » Sat Mar 05, 2016 3:46 am



I hadn't even thought of that. Or curie 1. It'll be interesting to say the least how they implement that if they do.
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Rich O'Brien
 
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Post » Sat Mar 05, 2016 5:28 am

Yeah it would, perhaps scrap? That's the first thing that comes to mind. Maybe having robotics expert lowering the necessary materials or something?
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TIhIsmc L Griot
 
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Post » Sat Mar 05, 2016 4:22 am


It's going to be like hide and seek now. Especially if they teleported from behind you to another spot before fighting.

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kirsty joanne hines
 
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Post » Sat Mar 05, 2016 6:36 am

i realize that there are 2 sort of people playing this game , first group that see this as a RPG game and want to immerse themselves in this world and a secoond group that only want to beat this game at the highest difficulty level as quixkly as possible



that is why i believe this hardxore mode as it stands now is a mess , nothing is optional and some of the features belong in a brainless arcade game



i trully hope they omplement this to all difficulty levels and fully optimizable with survuval difficulty mode all features and the double famage turned on




if not i will just wait till the modding community will come up with something much better than what bethesda can do and they Always do

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James Potter
 
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Post » Sat Mar 05, 2016 5:32 am

Can't wait, hurry up Bethesda

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Ellie English
 
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