Where's that mod that removes vampire attacks in town?

Post » Sat Mar 05, 2016 12:49 pm

Vampire attacks in or near town = one of the worst design decisions in the entire game.


I could search for it myself but I wanted several other people to confirm which one is authentic. In recent years there have been several incidents where fake mods were uploaded to NexusMods.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Sat Mar 05, 2016 6:51 am

The most popular one doesn't remove the attacks but just makes citizens flee. http://www.nexusmods.com/skyrim/mods/28235/?


I use Requiem which stops them altogether. Probably other mods do this as well but I dont know which ones.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Sat Mar 05, 2016 2:23 pm

You can use http://www.nexusmods.com/skyrim/mods/38151/ to manage this sort of thing too.

User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Sat Mar 05, 2016 5:37 am

Do you want to prevent NPCs from dying? For this I use http://www.nexusmods.com/skyrim/mods/23614/? by Drowchyld777. It is a batch file that toggles named NPCs essential or non-essential. This has the added benefit of also protecting NPCs during Dragon, Cultist or any other attacks as well.

User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sat Mar 05, 2016 9:29 am


Oooo - Pser, that's a really GOOD mod. Thanks....

User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Sat Mar 05, 2016 6:59 am

Ha! Took me a second to get the redshirt reference. I was wondering what essential NPCs has to do with college football. Then I realized it wasn't an NCAA reference but a Star Trek reference.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Sat Mar 05, 2016 10:54 am



That's right but forgot about that. I installed Timing is Everything to stop random cultist attacks but it also allows you to stop vampire attacks and a bunch of other great stuff too. Highly recommended.
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Sat Mar 05, 2016 1:07 am

I'm a star trek fan and I still don't get it..

User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Sat Mar 05, 2016 10:42 am

The crew members in the away party who wore the http://memory-alpha.wikia.com/wiki/Redshirt always died pretty quickly. So, the "no more redshirts" mod keeps them alive by making them essential.



It's not an ideal solution for my game since I don't really like essential NPCs. The last thing I want to do is make them all essential.

User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sat Mar 05, 2016 3:45 pm


Since the only Star Trek I ever watched was the original back in the 60s, and since at the time we had only a b&w tv (last family in Vegas to get a color tv....) I had no idea the shirts were different colors.

User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Sat Mar 05, 2016 12:43 pm


We had a colour telly at least, after a while you twigged which were those who were going to die on an away party, they were always people you had never seen before and almost always wore red shirts. Usually "security" you thought "ah he's dead, he's dead, etc!" Was quite funny once you realised it. Obviously they couldn't kill off the regular cast so extras were always drafted in and were usually distinguished by red shirts.

User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Sat Mar 05, 2016 2:27 pm


That's really funny! I should have realized about the people I'd never seen before. Then again, even in b&w, Star Trek was cool. The coolest tv show I'd ever seen at that point, and that lasted until Star Wars (when I got blown away by the lines the stars make when you hit hyperspace....) But I really never noticed stuff much back then - I was a married late teen, pregnant and with a husband on a ship in the Tonkin Gulf. Star Trek was escape.

User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sat Mar 05, 2016 1:33 am

Its surprising how many people don't get the redshirt reference. It might be as obscure as "i'll find the alien; you find the cat!". By the way on the advice of the other people here the flee mod has worked well for the game i'm playing now. Turja how do you start dragonborn if you aren't attacked by cultists?

User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat Mar 05, 2016 2:16 pm



It's pretty rare that I do the Dragonborn questline. But with Timing is Everything you can turn on cultist attacks long enough to get the initial attack with the note to start the questline and then go back into the MCM and turn them off again to stop the random attacks on the road. I was getting way too many of those random cultist attacks along the road in Skyrim, which seemed somewhat out of place, which is why I put a stop to them with TIE.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Sat Mar 05, 2016 4:14 am

Here's the one I've used in the past:



http://www.nexusmods.com/skyrim/mods/31088/?



It always worked perfectly for me no matter what type or number of other mods I used. It's very light and simple unlike some of the other suggestions here.

User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am


Return to V - Skyrim