dlc idea, return to the pit!

Post » Tue Mar 08, 2016 9:40 pm

Sense I saw the forged raiders and fact there hanging around a metal working factory made me think of the pit, which made me think they must be from there and slowly expanding. So thinking might have to go back there clear if the raiders were more well armed compared to other raiders, fuels for flamer throws fire bombs and much more.




So idea is the Pit got a hold of some plans the brother had for there airship, the raiders of the pit have metal working, machines and everything they could build one. So seeing raiders with a air ship of there own would be down right scary thought, so what ever group your with would try to stop them from finishing this ship or maybe take it for your own. There ship wouldn't be great like the brotherhoods is but still impressive feat none the least, drop fires bombs from the size and raids using maybe jet pack or papashoots (yes I know typo!) They be a force to not be taken lightly. Could have the dlc be on a timer for first part too get to the airship before it leaves/finished, if failed in getting there in time would leave and appear in the commonwealth and start wrecking the place, targeting the main threats to them first. Brotherhood, minutemen, gunners, and any raider or settler group who refuse to join them. You have to take it down a different way with each factions, minutemen blow it out of sky with mortors, railroad most like help minutemen, brother hood would either blow it away with prime or take it over for they can use it. Minutemen could take it over to I guess. But guess the DLC be called Forged Skies, Burning Skies, Raided Skies, Dreaded Skies, Stolen Skies.

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Heather Stewart
 
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Post » Tue Mar 08, 2016 1:21 pm

The raiders of the Pitt are not Necessarily evil though, why would you need to stop them?

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Nicole Mark
 
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Post » Wed Mar 09, 2016 3:36 am

Well Idea of raiders having a airship and fact they use/used slaves, you group not see kindly on there past and they might not be so likely to let them have it. Brotherhood wouldn't want them to have it, minutemen be a bit worried for sure but if the don't come here that be fine. The railroad not liking slavery in general might react against them, though if their not using slaves any more might not be interested at all. The institute might react maybe, but who knows.

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Rachel Tyson
 
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Post » Tue Mar 08, 2016 8:50 pm

I consider the Pitt to be one of the best settings Bethesda introduced to the Fallout universe, so I'm always up to seeing more from it. But uh, not sure about your idea in particular. We just had an airship heavily involved in the main questline of Fallout 4. For there to be a DLC featuring another faction with another airship, I think it would be too samey.



I personally think the Forged was a wasted opportunity for what could have been at least a small cameo for the Pitt raiders.

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Ray
 
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Post » Tue Mar 08, 2016 6:34 pm

I think what the Forged did successfully was to highlight the different types of Raider tribes/groups possible. We see in computer logs that the major Raider groups know of each other, and deal with/raid each other, but the Forged were the only one with a separate name. A lost opportunity for more variety in Raider flavor.

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мistrєss
 
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Post » Tue Mar 08, 2016 11:23 am


Yeah but maybe it was just for nostalgic purposes. IDK





Yeah it would've been awesome to see more named groups. It would put to so iconical raiders more infront.

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ONLY ME!!!!
 
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Post » Wed Mar 09, 2016 2:25 am

Returning to the Pitt means canonizing an ending and we all know that's not happening

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Gisela Amaya
 
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Post » Tue Mar 08, 2016 12:21 pm

The BoS airship is a thing made solely by the BoS, it wouldn't make any sense for another group to just suddenly have their own airship akin to the BoS one. Even so the BoS airship had to take Rivet City's nuclear reactor to power it.

Airships would be incredibly hard to make and I can't see the Pitt having one, hell where would they even build it? The Pitt Raiders were set up in downtown Pittsburgh, there isn't a lot of room (BoS built their airship in Adams Air Force Base) to build a giant airship that could traffic slaves efficiently.
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Makenna Nomad
 
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Post » Tue Mar 08, 2016 6:46 pm

They had that railroad handcar. It's a long way to Boston but they'd get there eventually!

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Charlotte Buckley
 
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