how to detect when actor is hit with critical strike?

Post » Fri Mar 11, 2016 11:55 am

Anyone discover any way to detect when an actor is hit by a critical strike?



I tried fooling with the condition called GetLastHitCritical but this just will not work out the way you would want to use it to detect the moment the critical strike occurs.



I am thinking there may be a way to detect the critical strike sound effect mabey?

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Abel Vazquez
 
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Post » Fri Mar 11, 2016 12:20 pm

Can you call condition functions in a Papyrus script (it's not something I've ever tried)?



If so, you could test GetLastHitCritical in an OnHit event.



If not, it might be a suggestion to drop in the SKSE thread.

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clelia vega
 
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