Nightcrawler - game breaking melee build

Post » Fri Mar 11, 2016 4:31 am

Here's a build I came up with that was challenging to play at lower levels, but once it hit its stride around level 15-20 it made the game ridiculously easy. One hit killing Legendary Deathclaws on Very Hard difficulty easy (at higher levels, of course...)...


I am not saying that I never once died, but by level 43ish you are doing 1000+ points of damage with a single sneak attack (more if you start your attack from further away). Even groups of enemies were no problem at all. Target the first guy in VATS, Jump in, kill him and as soon as you exit VATS, hold RB (or whatever triggers VATS on your system of choice) to go right back in and target the next one. Lather, rinse, repeat. It is from this tactic that the build gets its name. I am definitely looking forward to playing this build again once Survival mode comes around.


When I decided to try this build, I made a vow to never kill a single living enemy with anything but a melee weapon. And I kept the vow 100%. There were some high placed turrets and security lights that met their demise at the end of a smoking barrel, however. You may not know this, but it is very much possible to sneak up on turrets, and they are quite vulnerable to sneak attacks...


Please feel free to share any comments or feedback. Without further ado, I present to you:


Nightcrawler


Armor: Eventually used Heavy Combat Armor, but no matter what type of armor, always mod it to be Shadowed and Lighter (or eventually Ultra Light) Build. Stealth is everything for this build and those mods go a very long way towards offsetting the penalty to stealth you get from wearing heavier armor. Of course had ballistic weave army fatigues underneath and a ballistic weave fedora on my head.


Weapons: Started with whatever melee weapon I could get my hands on. Switchblade was nice for the speed and low VATS cost. As soon as I got to Diamond City, I purchased the Rockville Slugger from Moe Cronin in Diamond City and this carried me through quite nicely until I got enough levels to be able to grab Pickman's Blade (the gallery is not an easy place for low level melee builds). I never used another weapon once I got Pickman's. Nothing even comes close to the combination of stacking bleeding damage, high attack speed and low VATS cost. I also carried a single suppressed weapon (started with 10mm pistol, eventually ended up with Overseer's Guardian) for dealing with out-of-reach turrets and security lights, but (as stated above) never used it on a living opponent.


Other Equipment: Needed to lean on Buffout and Psycho a little bit in the early levels, but eventually had no need for any assistance other than a hit of Med-X every now and again against some of the tougher boss battles (like the Forged for example). Other than the armor and weapons above, my base loadout only included 5 doses of Med-X, 5 doses of Rad-X, 5 doses of RadAway, and however many Stimpacks I managed to accumulate since they weigh nothing. At one point I had more than 200 of the damn things. "Empty" weight was only 40-50 pounds.


Companion: None. Lone Wanderer is very good for this build and I can't stand Dogmeat. Nothing worse than him running in and setting off an entire room full of baddies when you are trying to be all super stealthy.


Stats: You will need to get at least the Strength and Charisma bobble heads as soon as you can since the build relies upon them. The "You Are Special" book you find in Sanctuary needs to be applied to Strength. Starting scores are:

  • Strength: 3

  • Perception: 3

  • Endurance: 5

  • Charisma: 3

  • Intelligence: 4

  • Agility: 9

  • Luck: 1


Perks: There are a couple of perks in here that are not absolutely required for the build to work and can be switched out for whatever you want. (Lockpicking and Hacking are necessities in any build as far as I am concerned). These are:

  • Aquaboy/Aquagirl 1: I like being able to swim across water as a shortcut.

  • Local Leader 2: Because I was not interested in doing the settlement thing at all on this play through, I wanted to use Home Plate as a base and needed to be able to build crafting stations in there.

Here is the breakdown of what was taken at each level. The build goes up to 50, but to be honest, everything after level 43 is filler.


  1. ---

  2. Blitz 1

  3. Ninja 1

  4. Aquaboy/Aquagirl 1

  5. Sneak 1

  6. Sneak 2

  7. Big Leagues 1

  8. Big Leagues 2

  9. Locksmith 1

  10. Hacker 1

  11. Locksmith 2

  12. Sneak 3

  13. Hacker 2

  14. Charisma +1

  15. Big Leagues 3

  16. Ninja 2

  17. Charisma +1

  18. Local Leader 1

  19. Local Leader 2

  20. Armorer 1

  21. Armorer 2

  22. Locksmith 3

  23. Hacker 3

  24. Sneak 4

  25. Lone Wanderer 1

  26. Lone Wanderer 2

  27. Big Leagues 4

  28. Armorer 3

  29. Blitz 2

  30. Strength +1

  31. Strength +1

  32. Strength +1

  33. Ninja 3

  34. Strength +1

  35. Rooted 1

  36. Rooted 2

  37. Mister Sandman 1

  38. Sneak 5

  39. Armorer 4

  40. Lone Wanderer 3

  41. Mister Sandman 2

  42. Big Leagues 5

  43. Mister Sandman 3

  44. Toughness 1

  45. Toughness 2

  46. Toughness 3

  47. Toughness 4

  48. Toughness 5

  49. Action Boy/Girl 1

  50. Action Boy/Girl 2


User avatar
Robyn Howlett
 
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Post » Fri Mar 11, 2016 5:47 am

That's got to be the worst melee build possible. Yeah you don't need strength at all.
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Vicky Keeler
 
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Post » Fri Mar 11, 2016 11:31 am





Seems alright, but you need to choose a different perk besides mister sandman.






I'm not sure if you read it at all.



It starts at 3 ST, goes to 4 with special book, 5 with the bobble head, and then adding 4 points later on for 9 strength by 50. So where you got the idea it has no ST is unknown to me. This build looks to be relying mostly on vats and sneak crits to compensate for the low strength early on.



Mister Sandman perk seems like a waste to me. You're only using half of the perk, and that half is circumstantial.

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liz barnes
 
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Post » Fri Mar 11, 2016 6:48 am


You don't really need a high strength with Ninja, Blitz, and Sneak. The bonus sneak attack damage and being able to basically teleport across a room means you'll be one shotting most raider type enemies even with a switch blade or combat knife. It is possible to get multiple sneak attacks on a room of enemies in vats if you've got a couple points in sneak.

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Pants
 
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Post » Fri Mar 11, 2016 10:56 am

Anything less than 11 strength is a failed melee build
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Chrissie Pillinger
 
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Post » Fri Mar 11, 2016 2:48 pm

Meh, you might as well skip toughness altogether, getting it at level 44 is pretty pointless unless you are running around naked. With just bw you get 220 armor, and an extra 50 isn't doing much for you, if you are wearing an actual suit of armor then it is in essence irrelevant.



You might as well pump endurance, those 5 points are giving you ~160 hp, and an additional 2.5 hp every level thereafter.

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Laura Wilson
 
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Post » Fri Mar 11, 2016 5:32 am

I dunno. ;) The X0-1 with the Heavy Attack AP Arms deal and a Stunning Super Sledge, bought from Arturo, delivered from above by Jet Pack allows some serious stupidity. I have him with all 4 bash perks. Heads will roll, mWhahahaha.

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Amy Siebenhaar
 
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Post » Fri Mar 11, 2016 5:06 am

I'll show you what a man looks like http://i66.tinypic.com/1zoynom.png
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Amy Siebenhaar
 
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Post » Fri Mar 11, 2016 11:16 am


You do if you want Rooted which helps a crap ton for those times that you can't one shot an opponent





Mister Sandman adds to damage done by silenced weapons with a sneak attack. Knives are considered silenced weapons...





Like I said, anything after 44 was filler. Endurance is a good idea.

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Camden Unglesbee
 
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Post » Fri Mar 11, 2016 1:23 pm

Thanks for posting, not a build I've considered but it looks fun.

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Matt Fletcher
 
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Post » Fri Mar 11, 2016 6:32 pm

You missed my sarcasm. Clearly strength and endurance are more important than charisma.
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AnDres MeZa
 
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