Levitation?

Post » Mon Jul 05, 2010 5:08 am

anyone think theyll bring it back? in oblivion they left it out out cause of the city walls ("levitation laws" lol) but from what i hear there are no city walls any more, so theres no technical reason to leave it out. but for some reason i doubt its gonna be in.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Mon Jul 05, 2010 1:53 pm

I hope it is.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Mon Jul 05, 2010 2:40 pm

Mountains look very mountainous, so looks like there are some unreachable areas. :disguise:
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Mon Jul 05, 2010 4:52 am

Did I heard that the cities will be open again? If true, then probably Levitation will be back.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Mon Jul 05, 2010 6:54 am

I certainly hope to see it brought back... Here is what the GI magazine says verbatim:

Dragons are real and regular threats in the game world. They fly into battle at unexpected times. They ravage towns. They wield awesome power. And you'll have to face them repeatedly in single combat.


So nothing explicit about open cities. Some people might assume that the third sentence implies open cities, but it could also mean that the town rauaging is not random, but triggered by quests, and that the dragons simply appear in the towns once that quest is activated... So it does not necessarily mean that cities will be in the same cell as the game world. Also, even if the cities are in the same cell as the outside world, that does not necessarily mean that Levitation will return. However, open cities are definitely a good sign, as they are pretty much required for Levitation to be feasible.

Also, the mere presence of dragons as a common type of creature in the game may be a good sign. Clearly they will be able to fly around, and that will probably be their primary and perhaps only method of transporting themselves. And if we have to constantly deal with these flying creatures, it seems reasonable to expect a way to fly ourselves... Cue Levitation.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon Jul 05, 2010 1:28 am

I sure hope they bring it back but don't get your hopes up.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Mon Jul 05, 2010 10:57 am

Meh. I am indifferent. I think it would be a cool puzzle-solver kind of thing (ex. A shortcut over a small valley rather than having to go through the bandit village on the side kind of scenario).

I just hope IF it does come back that it is closer to actual levitating than "walk-flying". Another issue is that I hope it is more restrictive than before, such as not being a "constant effect" enchantment and requiring more magicka and points to get off the ground (kinda seemed ridiculous to me that one point was all that was needed to make it off the ground and into the blue yonder). One last thing is that I hope enemies will not only be able to counter players who use it, but also make use of Levitate themselves (I know I'd crap my pants if the guy with the claymore I just tried to escape started to rise to where I am, or if I was sneaked attack by some guys floating around with bows and arrows).

I am cool with the spell coming back, but just with limitations is all.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sun Jul 04, 2010 11:28 pm

I don't think it will make a return (pessimistic, I know)... but I certainly hope it will.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Mon Jul 05, 2010 6:02 am

I voted no, as it would be cheating to not climb all 7000 steps at the Throat of the World. :P
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Mon Jul 05, 2010 11:26 am

I really really hope levitation, teleportation, jump, slowfall, lock and sanctuary are in.

So i voted yes.
But from what Ive heard the game has again been dumbed down. No attributes, only 18 skills.
It hardly resembles an RPG anymore.
I dont know, maybe its handled just right and it will all work and be awesome.

It is alas a sad trend that modern games pander to morons and five year olds.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Mon Jul 05, 2010 4:40 am

Good points ACRaven. As others have said in past discussions, Levitation can potentially be a game-breaking spell. Granted, there are other potentially game-breaking spells and mechanics in the game as well, so I don't think that is a good reason not to include it. I say, include it, but restrict its use to a degree. Do not allow the player to enchant armor/clothing with a Levitation CE. Give Levitation a high Magicka cost (same for Invisibility, another game-breaking spell) so that you have to be a super powerful Mage to really be able to use it for extended periods. Or, if you are a decent mage, you could perhaps enchant a ton of Levitation scrolls to use on your travels. This way, you are still "paying" for the Levitation, and it's not CE, but you get a bit more functionality out of the spell at mid levels.

Speaking of which, I hope they do allow you to enchant your own scrolls again... Self-enchanted scrolls trump spell scrolls all day every day.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sun Jul 04, 2010 11:49 pm

Also, the mere presence of dragons as a common type of creature in the game may be a good sign. Clearly they will be able to fly around, and that will probably be their primary and perhaps only method of transporting themselves. And if we have to constantly deal with these flying creatures, it seems reasonable to expect a way to fly ourselves... Cue Levitation.

Uhh. I was gonna say a crossbow with a grappling hook on the end, but magically walking through the sky works too, I guess.

@D4rk 0ne: Invisibility isn't game breaking at all. Chameleon is. So is reflect damage, reflect spell, spell absorption, restore health, restore magicka and so many other CEs. (edit:Sanctuary too)
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Mon Jul 05, 2010 2:38 am

Uhh. I was gonna say a crossbow with a grappling hook on the end, but magically walking through the sky works too, I guess.

@D4rk 0ne: Invisibility isn't game breaking at all. Chameleon is. So is reflect damage, reflect spell, spell absorption, restore health, restore magicka and so many other CEs.

Invisibility is game breaking in the sense that any decent mage can continually cast a mid-level Invisibility spell. Combined with Sneak and a small bit of patience/foresight, you will never been seen by anyone. It's not quite as bad as Chameleon because you do have to constantly cast the spell, but it's still game-breaking IMO because it's not taxing on your Magicka reserves so it's very easy to maintain constant invisibility all the same. The solution is to give it a higher Magicka cost, just like with Levitation, so that you have to be a supremely powerful mage to be able to continually cast the spell without your Magicka running out.

I agree that Reflect Magic/Damage and Absorb Magick/Health are also potentially game-breaking, though they're a bit more difficult to manipulate in general. You have to use high level sigil stones or sift through a ton of random loot before you have true invincibility, so in a way you're kind of earning it . . . though I don't think you should ever be able to have 100% reflect damage and 100% reflect spell; that's just cheap. Also, Restore Health and Restore Magicka were not CE in Oblivion and I doubt they'll be CE in Skyrim.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Mon Jul 05, 2010 10:28 am

Personally I'd rather see a more physical rather than magical method of levitation, or better yet both. You're hopefully the Dovahkiin, the Dragonborn to me it makes sense that you'd have some sort of flying ability, I doubt the dragons that attack towns would fight to the death, they'll probably fly away to escape being killed by you to lick their wounds so to speak, it would be interesting to not be able to kill certain dragons till you can take to the sky, would also make for some badass aerial combat too if its done right.

As far as I'm concerned levitation would be more than welcome in Skyrim though I'd rather have access to more physical methods of aerial transit such as a flying mount *cough* A dragon *cough* (There aren't really any good dragon riding games on this generation, get dragon-riding right and Bethesda would make a fortune...that and I'm a dragon [censored] so I'd then be addicted to the game) or perhaps wings gained via one of the apparent dragonspeak abilities we'll be given, hell that could even be the way they actually implement levitation rather than having it in spell form.
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Mon Jul 05, 2010 12:28 pm

Well, everybody loves levitation, morons and five-year-olds included. It was only removed in Oblivion because of technical limitations. There's no valid design reason for it. So, yeah, if the game engine will allow it, levitation will definitely be back.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Mon Jul 05, 2010 5:56 am

id like it to be in but it wont

its an action combat oriented game now

no love for magic abilities :(
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Mon Jul 05, 2010 1:16 pm

There won't be levitation. They talk about climbing 7000 steps to reach the Greybeards, what would be the point if you could just levitate up there?
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Mon Jul 05, 2010 3:15 pm

But there is no such thing as cheating in a open world game right?
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Mon Jul 05, 2010 12:55 am

No more levitation ever, please. It would just ruin most maps and a lot of the gameplay if you could just float to your target and bypass everything that is 'supposed' to stand in your way.

Yes, yes indoors there would be rooms, close quarters, blah blah blah. I wouldn't want to restrict the most intense areas to small cramped rooms to prevent my levitation.

Jump - yes
Feather - yes
Levitation - NO
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Mon Jul 05, 2010 1:00 am

No more levitation ever, please. It would just ruin most maps and a lot of the gameplay if you could just float to your target and bypass everything that is 'supposed' to stand in your way.

Yes, yes indoors there would be rooms, close quarters, blah blah blah. I wouldn't want to restrict the most intense areas to small cramped rooms to prevent my levitation.

Jump - yes
Feather - yes
Levitation - NO


Being able to cheat your way past stuff like that is the entire point. That's fun.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Mon Jul 05, 2010 4:33 am

Being able to cheat your way past stuff like that is the entire point. That's fun.



Exactly!

Besides, cheating is completely the wrong word. Its a game feature.

If you want a dumb game, go play a shooter, do not petition for the elder scrolls to be turned into generic dumb mess for 5 yr olds.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Mon Jul 05, 2010 9:00 am

Being able to cheat your way past stuff like that is the entire point. That's fun.


In case you haven't noticed, removal of that kind of "fun" drove a lot of design choices in Oblivion. Not allowing you to steal powerful/valuable items, not having any powerful/valuable items hidden around the world, level scaling powerful items or spells to make sure they weren't too powerful for your character, etc...
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm


Return to V - Skyrim