Making Grenades (Demolition Expert)

Post » Thu Mar 17, 2016 8:14 pm

So, I think the required Adhesive to make grenades should be reduced by 1.



Simply put, Molotovs and Baseball Grenades are not worth the required amount of Adhesive, not to mention the Fertilizer that is also required for Baseball Grenades.



I'm fine with Plasma Grenades being 4 Adhesive (they're powerful after all) but the weaker explosives need a reduction in certain crafting requirements imo.



I haven't checked Mines yet, but it may be similar.

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Emily Jones
 
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Post » Thu Mar 17, 2016 5:10 pm

Sooo, no-one agrees with this then? I mean, I have like 80 Baseballs and I think it's a complete waste of Adhesive given how it'd take 160 Adhesive to turn them into grenades.

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naome duncan
 
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Post » Fri Mar 18, 2016 2:09 am

160 adhesive


32 vegetable starch


96 tato, 96 corn, 96 mutfruit, 32 water



depending on how much you're into settlements this can be far too much or completely neglectible.

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lucy chadwick
 
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Post » Fri Mar 18, 2016 4:08 am

It's not that we agree or disagree. Most of us just wonder why would anybody want to craft these things if you can collect them by dozens all around.



Crafting is very good addition to Fallouts, however in half of the cases Bethesda made it useless because Radaways, Stimpacks and most else is everywhere. Sometimes I wonder why people call this country "wasteland" if every toilet have a supply of medicines. Not to mention they get resupplied every few days.



Being post apocalyptic, this game seriously lacks sense of lack of resources. Especially "high tech" ones. And it's Bethesda specific thing, I don't remember Fallout 1/2 being like that.

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Erich Lendermon
 
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Post » Thu Mar 17, 2016 10:17 pm

When you have no grenades, but have [censored] tones of fusion cores on like 1 durability, unequip the grenades and then you can use the fusion cores as grenades, the deal 200 damage btw


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Rob
 
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Post » Fri Mar 18, 2016 1:12 am



Not to counter your response, but that's only available at the third rank of nuclear physicist perk. Also the trouble with that is your power armor always replaces your cores with the highest energy value after you drop one. However there is viability in that if you plan accordingly, but still, it's a completely different perk than what's being discussed.

OT the only real reason why you'd be crafting grenades is to be crafting grenades. Clearing areas usually yields an abundance of explosives of all types that crafting them seems kind of pointless and the only grenade that is worth crafting is uncraftable, but can still be farmed like any other.
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Kirsty Collins
 
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Post » Thu Mar 17, 2016 4:27 pm

Making grenade is all fun, but I got mine all stacked up like glitched Master Balls in Pokemon Red.



I mean, you know. Baseball Grenade looks fun, but I'm low on Adhesive. So yeah, I think I can agree with you.

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Jennifer Munroe
 
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Post » Fri Mar 18, 2016 2:33 am

You should be able to convert mini nukes to nuke mines or nuke grenades :D

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Jason Wolf
 
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Post » Thu Mar 17, 2016 6:48 pm


Yeah, you see, this is something too.



I've saved all of my Nuka Colas, Nuka Cola Quantums and Nuka Cola Cherries because I thought that I could make Nuka Grenades, but I can't?



Don't even get me started on how many Deathclaw Hands I have saved, thinking they'd be used for the Deathclaw Gauntlet.



And yeah, the lower level explosives are just totally not worth the investment, which I wish was not the case, but it is. I'd love to be able to just pack a good 600 Grenades and run around just throwing them everywhere. As for the Adhesive, I use mine on my Settlers mostly. I have every Settlement unlocked and ALL of them will be built up with Walls, Turrets, Crops, a bunk house for the workers, a shack for my storage and crafting, a provisioner, a farmer and at least 1 guard. Everyone gets standard or Sturdy Combat Armour and a heavily modified top tier weapon. In short, I burn through enough Adhesive already.



I assume someone will come out with a Mod anyway, but I'd rather Bethesda just rebalanced it.

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Jodie Bardgett
 
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Post » Thu Mar 17, 2016 9:05 pm

Explosives are another criticism I have of FO4. No craftable Nuka nades, really? In all fairness, New Vegas didn't have them in vanilla either, but GRA brought them back, so maybe they'll re-add them back in DLCs.

Explosives are not all that interesting in FO4, and as someone said above, there are more than enough drops in loot that Bethesda has made crafting them virtually unnecessary. Add in the high crafting cost, and really, there's just no reason at all. I do craft bottle cap mines just for posterity...and actually use them to check the block that I'm playing a FO game.

I just wish we had some of the more interesting and functional explosives added back in (MFC Grenades, MFC Clusters, Satchel Charges, Dynamite, Holy Frags, Time Bombs, Fat Mines, C4, Flash Bangs, Incendiaries)...but in typical Bethesda fashion, they have their predictable mental block going in adding the things back in from previous games that I actually like. Don't even get me started on dropping Grenade Launchers from the weapon menu.

Hey, at least we got Molotovs...even if they are insanely overpowered.
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Manuel rivera
 
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Post » Fri Mar 18, 2016 5:10 am

Baseball grenade should be at least better than Frag grenade.


....why would we ever make it if it`s worse than something we can easily obtain for free...

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Monika Fiolek
 
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Post » Thu Mar 17, 2016 8:32 pm

I find enough throwables without needing to make any and waste adhesive imo.



I kinda missed vats throwing a grenade too.....

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Everardo Montano
 
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Post » Thu Mar 17, 2016 10:23 pm

true, if you have high CHR you should just buy frag nades.



if you consider time spent farming vegetable starch a resource on it's own + other components, then it is too expensive to make explosives.

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Chloe Lou
 
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Post » Thu Mar 17, 2016 8:40 pm

I use my settlements. I don't have enough of them growing tatos to have surplus amounts, but I just go to the ones that have tatos and pick them, wait a day or so and they come back. I have adhesive for days.

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Louise Lowe
 
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Post » Thu Mar 17, 2016 4:17 pm

Honestly when I comes to anything above a baseball grenade I feel like the aluminum requirement is too high.


Atleast with adhesive it can be farmed. Aluminum is used in crafting a bunch of other stuff and only comes from scrap/shipments.
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Spooky Angel
 
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Post » Thu Mar 17, 2016 8:32 pm


I took Scrapper pretty early on and I scrap 80% of gear that I find. I have plenty of Aluminium and Nuclear Material (And Copper, and loads of other stuff tbh).



Mahkra Fishpacking has loads of Aluminium btw. Not sure if it respawns though. I haven't been back in ages. It's in the very North-East of the Commonwealth.



Adhesive farming is so silly though. My Settlers never bring in more that 2 types of crop anyway (usually Corn and Mutfruit, Tatos get neglected). I have to go out of my way to pick the Tatos myself if I want them added to my stock.

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Tom Flanagan
 
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Post » Thu Mar 17, 2016 8:22 pm

And here I thought I was the only one who never had enough tatos lol

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Mizz.Jayy
 
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Post » Thu Mar 17, 2016 3:13 pm


Abernathy Farm and Tenpines Bluff have quite a few. Picking all of them daily should yield about 40 - 50 Tatos per run, in addition to the amounts stored in their respective Workbenches.



But yeah, I employ people to essentially work my Farms and get an easy life in one of my heavily fortified Settlements. The LEAST they could do is provide me with ample produce by harvesting ALL of the crops themselves!



Think of all the times I've saved 'em from Raiders or Mutants or Ghouls! Some thanks I get for it! @_@

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Nauty
 
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