I do because i don't want to be overloaded with chems and ammo on a mode that is hardcoe.
I do because i don't want to be overloaded with chems and ammo on a mode that is hardcoe.
You might want to reword the question. Rarer items might sound like you want more rare items. I think what you mean is you want scare loot. In that case I certainly do. I specifically chose not to invest in lockpicking as a way of having less loot, but even then I find tons of stuff.
Stimpaks need to be a hell of a lot harder to get in the new survival.
I think that unique/legendary items, that are difficult to acquire and exclusive to playing only in survival mode, could be a good idea. That said, I think if that were implemented, that the player would have to be locked in to survival mode for that character; unable to opt out or jump back and forth between survival and other modes. If you're in, you're in for the duration of that character.
BTW, I didn't vote in the poll, just because I felt that the questions need to be reworked/expanded. No offense, it's a good idea.
Yes, I want to see Stimpaks become a rarity. Heck, I want stimpaks to be rare in general, not common as hell.
I want more loot inside enemy camps but less loot outside. It should be equally rewarding as dangerous to attack a whole camp.