*rant warning*
So I was just watching some youtube video where a guy was talking about the lore of Swan. And before engaging it, he used VATS to show it off. And I noticed something odd...
"Awareness" is a perk to which I pay little attention; I've never taken it and see no reason why I should. If I can't figure out that certain enemies would resist certain things, then I'll be punished for it. But the odd thing in the video was the level.
You see, it showed Swan as being level 50. But I killed that enemy just a few days ago with my second character... a no guns character... who is only allowed to play in Very Hard difficulty... and was level 18 at the time. To me, this is a huge problem. Where is the challenge in this damn game? Even the story itself is ruined by the sense of "That was it? The whole boss fight? Awwwww, c'mon man!"
I come from a background in Borderlands 2, where if an enemy is more than two levels above you, they have not only the health associated with an enemy that level, but also damage reduction. At three levels above you, it's 10% less damage. At four levels, 20%. And so on. I remember unwittingly walking into a level 50 fight as a level 32 character, and a gun which normally dealt 2000 damage per shot was hitting for 4. The hardest difficulty in that game is "OP +8" (having a level 72 healthbar, wielding level 80 weapons, against level 80 enemies with massive damage resistance.) That is fun. Fallout 4? The combat is lackluster. Disappointing. Legendary Radscorpions in the Glowing Sea go down in just a few hits from a Combat Rifle (Which, for the record, I modified to be automatic. So that it would not be boosted by my only DPS skill, Rifleman). At this point, I play for the base building, and it's a little bit sad. The new Survival mode won't be any better... instead of improving the combat, it's focusing on 'realism'. The combat in it is simply going to be the Sole Survivor's Very Easy mode damage output combined with Very Hard mode damage intake (a flat 2x multiplier in both directions). For the record, I played BL2 for thousands of hours. I expect to play Fallout 4 for a maximum of a thousand, and already, the majority of my time has been invested into building, or grinding radiant quests to get more building perks.
Just a little bit disappointed is all. This game did not focus nearly enough on difficulty of combat or enemy density. The good news is, two of the announced DLC's will introduce new crafting and building features.
Anyone else having these thoughts, feelings, and/or regrets?
*rant over* *sadness continues*