Immersion: Why?

Post » Sun Mar 20, 2016 2:15 am

If I play an RPG I want immersiona and it doens't nececary mean realistic or lifelike.But that the world is belivable and makes sense that meas no arbitary game paly mechanics that constanly throw me out of the experience and also a belivable nemies and their strenghts and weakneses.A negativ example would be the Inbreeds from F3 extremely strong and durable and able to deal massive damage ,but abo[censored]ely no reason why they should be.It is clear they just wanted to make it more diffcult without actually caring for world buidling and story telling.Same with Oblvions level scaling.



Yes and I want immersion in said world.



Learn what immersion means first.

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Amber Ably
 
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Post » Sun Mar 20, 2016 2:09 am

Well, look at it like this; if I were put into cryosleep right now in my own city, in 200 years I would still know where nearby landmarks, important buildings, and towns are, because, like the Sole Survivor, I would have the benefit of local knowledge. But I have no idea of what Boston and the Bay Area look like today, much less what they'll be like in 200 years.



That's why I needed a quest marker to find "the highway outside Lexington" is, as one NPC blithely described our meeting place. I wandered around for hours that day before realizing- there are a lot of roads leading out of Lexington that can be described as "highways", and what he actually meant was "the crumbling freeway overpass".



What breaks my immersion is watching VATS repeatedly insist on targeting my allies standing BEHIND me, while refusing to even detect the enemies that are IN FRONT OF ME, and also CLOSER TO ME. Some days I hate VATS.

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Czar Kahchi
 
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Post » Sun Mar 20, 2016 12:03 am

I agree with Smokeyman, when it comes to those teleporting rad-scorpions. Nothing could explain that unless


Spoiler
they are Institute synth scorpions that have teleportation abilities, though I've never found a chip on any of them. Same goes for the mole rats and mirelurk hunters. Nothing could 'tunnel' that fast.

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Jah Allen
 
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Post » Sun Mar 20, 2016 1:38 am

Well I'm going back to Staker. My Lost Alpha mod is very nice and it is my favorite place to be in a computer game world. F4 is nice but it's ... not very hardcoe, and I miss that. If the game can't kill me much, past level 40 it's not challenging. Even my handicapped full auto low level guy has a hard time finding a real fight.



I'll be back to build some bots though.

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Lakyn Ellery
 
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Post » Sun Mar 20, 2016 1:43 am

As has been said pretty much since the start of the replies, immersion does not necessarily equate to realism. It's about consistency (or a distinct lack of therein) within the game world. Hence why you see people complaining about Stimpaks healing Nick Valentine, loading screens when entering houses (and how NPCs simply vanish when transitioning between cells) and even really trivial stuff like how a gun looks or something.



I'm well aware I'm playing a video game, I rarely, if ever, get that immersed into them, and unless something is completely jarring in it's place in the game world, I won't find it anything to "break my immersions". Couple that with just how wack Fallout is, and I doubt I could find much, if anything at all, that would break my immersion, seeing as I have a hard time immersing myself in the world as it is. The Elder Scrolls is way more immersive and provides a far more coherent world to exist in.



Anyway, point being, immersion is subjective, and for people who are genuinely immersed in the Fallout universe (I love the games, but I find it impossible to take the world seriously) even the most irrelevant oversight in design can break their immersion, and consequently, negatively impact their enjoyment of the game.



Personally, I'm more for either good fantasy (Elves, Wizards and stuff) or cyberpunk. This retro-futuristic 1950s America crap is not something I can relate to, in any way. The best storytelling though, is when it focuses on character development and using that as a mechanism for world building. Everything in Fallout is just you (blank slate) seeing everything for the first time or having other characters transpose their perceptions/opinions upon you. I empathise most with my Sole Survivor as a person from the past, seeking answers and revenge, whilst remaining wistful of times gone by. That's about as far as I can connect to Fallout 4.

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Roberta Obrien
 
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Post » Sat Mar 19, 2016 8:23 pm



Was this really necessary?
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Solina971
 
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Post » Sun Mar 20, 2016 3:50 am

I feel like the burrowing radscorpoins might be sort of an ascended glitch.


In FO3, radscorpions were notorious for having poor collision with the ground. It wasn't too uncommon to see only the tail of a radscorpoin rising above the ground and coming at you like some kind of demented, post-apocalyptic landshark.
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Jah Allen
 
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Post » Sat Mar 19, 2016 2:01 pm

Well, on the immersion topic....



I tend to play my games with the HUD turned off.



I don't need an ammo counter, a health bar >< ....No I shouldn't need a magically floaty target crosshair or a silly looking vault boy pop-up.



In short why do we need UI?



Can play the game in its entirety without it and its no real loss and in fact its better off without it.


Got lost? Novel idea look at your pipboy it has a map and compass.

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Sabrina Steige
 
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Post » Sat Mar 19, 2016 8:33 pm

Mostly it's just used as a handle to hang a whinge off of.



Don't like something in-game? That's immersion breaking.



Massively overused.

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carla
 
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Post » Sat Mar 19, 2016 6:17 pm



But but.... Dogmeat has no nuts! And I've never seen him poop! I've never pooped! My Immersion! Oh woe is me! (Honestly saw someone going off about dogmeats nuts lol I just can't let it go ??)
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Peter P Canning
 
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