Of course the foil to all this is we aren't sure of Bethesda's real intent behind this mode. Sure we know some details but not the whole design philosophy behind it. We probably won't have the full and complete picture until the mode actually arrives - and this is where either way the mode is going to prove VERY divisive.
Some people think it will be a FO:New Vegas type mode, that's just a few new rules to complicate and enhance the game that you can choose to enable if you want to. The mode they envision has all the scope for mods, console commands and all the usual stuff because at it's core it's just another way for any given individual to enjoy the game.
Others think this is Bethesda's big opportunity to make a meta-competitive mode. They might never have supported multiplayer, but by enforcing a strict set of rules every single player has to abide by within that mode players can accurately compare their accomplishments with those of others. That simply hasn't been feasible until now, since the games are all pretty easy (or can be turned to Easy and then back up again to bypass challenging spots), console commands can skip huge chunks of the game or cause you to clip through walls, fly or become invincible, and mods totally alter the entire balance of the game meaning a modded Very Hard might actually be less challenging than Easy. And yes, console players have been able to use exploits too, so any given accomplishment until now - be it on PC or console, is decidedly suspect leading to less enthusiasm and praise/respect than you'd expect people to give to those who really had achieved great things completely legitimately.
Pop into any thread discussing the "save by sleeping" system for example and you'll see one side campaigning hard for the feature to be made optional or toggleable. "Optional" and "toggleable" pretty clearly mean that in principal everyone should be happy. People who want the restriction can have it, others who don't simply don't need to live with it. Every single time anyone suggests this, the other side jumps in and decides that such a feature shouldn't even be optional or toggleable - despite the fact that there's nothing stopping THEM actually enabling the feature, their main beef is they don't like the idea that someone somewhere isn't playing with the same restrictions as they are.
But why? If the mode was designed around my first point, simply a new way for each individual to re-experience the game, then allowing such a toggle would not be a problem. Person "B"s game would have absolutely no bearing on the game being played by person "A". The problem is, sufficient people believe the mode is being designed around by second point - a monolithic and static mode that presents the exact same experience, therefore challenge, to every player. In this case people could actually compare their progress. In this case, someone showing screen grabs after the final mission completes of their quest log, stats, and possibly some direct evidence of these being Survival Mode shots - they'd actually mean something, and it would be much harder to disprove that the person didn't actually demonstrate skill and/or expert knowledge of the game in getting that far.
So is Survival being made with "bragging rights" in mind, or is it not? I don't personally care either way, but from various threads on this forum and others it seems a whole lot of people are putting a lot of stock in the mode being completely locked down and hardcoe as possible, and a whole lot of people get incredibly defensive/abusive with the mere suggestion that a feature be made "optional", usually resulting in that person being labelled a "casual" among other insults. So a war's basically going on between the self-declared "super hardcoe" and those they call "casuals", and the end product will likely get a split reaction from people who were looking forward to the mode whatever they do:
- Bethesda make saving a toggle, the "casuals" cheer, the "hardcoe" get angry Bethesda listened to the "casuals".
- Bethesda enforce bed-saving, the "hardcoe" cheer, the "casuals" get angry at the "stupid" restriction, especially when they CTD every half hour.
Problem is, there's also this:
- Bethesda enforce bed-saving, but allow console/mods etc, the "hardcoe" especially on PC realise they STILL can't brag about their accomplishments as people just assume they used GodMode or something, eventually start to petition those things to be removed, while the "casuals" get angry at the "stupid" restriction, which due to PC's *ability* to just hit Tilde and type "Save 'mygame'" renders the objection to the toggle basically moot unless you're on a console. If PC's aren't using "save 'mygame'", then people could also just NOT toggle the save limitation.
Now I'm fairly neutral here. Heck I might not even play the mode (I never "got around" to trying the New Vegas hardcoe) but from an outsider's perspective I see a bit more value in Survival going all the way with it's "second mode" angle. I find the idea of "MENSA test" type things appealing, and if everyone gets to take the same exact "test", the idea of actually knowing how you stack up to the rest of the fanbase in general is actually worth investment into the mode, as it would be a bit more than "regular, but with loads of tedious micromanagement, and you can't carry much or choose when to save' which, depending on HOW a person describes it could sound insanely dull otherwise. This "second mode" may as well go all the way and do whatever it can to differentiate itself from the main mode because:
- The main mode is the one Bethesda advertised originally, and we ALL still keep that.
- Survival was made as a FREE patch that Bethesda CHOSE to make for us. It's not part of the content we were "entitled" to from the moment we bought the game, Bethesda did not have to make it, so when taken for what it is (added content that we're all free to completely ignore), it doesn't or shouldn't actually matter what restrictions or limitations are imposed on that mode.
Thus if Bethesda do restrict console commands and mods from Survival, as long as you retain full console command/modding functionality in the main base game you're actually not losing a thing. You're still gaining, because if Bethesda had not decided to make such a mode as free DLC, nobody would be sitting here debating the lack of running mods or using the console for a mode we do not have. You only get the command console to help you make mods, yet if there's no mod support in Survival due to Bethesda really wanting you to play this particular mode as-is you simply have no legitimate case for absolutely requiring command console access there. Yes, you *can* say that disabling the odd corpse or getting yourself unstuck are legitimate reasons to keep the console, but let's face it - console owners which comprise at least half of the players still get those issues and just have to deal with it. If that's acceptable, then despite the slight inconvenience it can't exactly be the end of the world if you guys have to deal with the same issues we do for the entirety of one "mode".
And if that's too much of an inconvenience, well "Survival is optional" seems to be banded around quite a bit in these parts. Don't like the save restriction and want the feature to be optional? "Survival is optional". Have a PC that crashes your game every half hour? "Survival is optional". If there's absolutely any validity to the whole "don't like something about Survival, don't play Survival" then it's equally valid in this case too.
But make no mistake - disallowing console commands and mods for survival won't have ANY impact at all on the modding scene whatsoever, you'll still be able to make and play mods like you've always been able to. Things will continue like they always have... and you'd always have that extra mode to play if you felt like a challenge. That's no bad deal no matter how you look at it.