I'm on the fence about VR to begin with, not whether to buy but when the industry will put enough support behind it to justify the purchase. I don't know how involved retroactively making a game vr compatible is, but doing it for Skyrim would go a long way to getting me to make that purchase.
No way. Skyrim scares the hells out of me on a regular basis. If I bought a VR headset it would have to come with the brown pants.
VR as you describe it...sight, sound and maybe after market addons to experience wind/vibrations....no. Not worth it in my opinion.
VR as i'm sure it will be several years down the line, which is more like the NerveGear in Sword Art Online (yes, an anime/manga) which allows for "full dive", that being all 5 senses and essential physical paralysis for your safety with internal methods of shut down....yes. Without question (after proof it was safe).
A full dive VR rpg would theoretically allow for far more intense and accurate combat - actually dodge that sword instead of sidestepping and still getting hit, angle the shield to deflect arrows instead of just getting arrows embedded in it, that sort of thing.
https://www.youtube.com/watch?v=k7n5kRRHDpw
I wouldn't go through the effort with technology at the level it is currently at. Give it another ten years or so and I'll be more interested. We've only just started experimenting with this medium now and progress is coming along very quickly.
Yep. It's highly probable you're going to see like 10 of these at the flea Market for 50$ each one day.
If it was true VR, yes, I'd go with it...though there are definitely places in the game I'd never go to!
Not me, bring on the Soul Cairn and Apocrypha!!
OMG nooooo Apocrypha! That places creeps me out completely!!! Go ahead and laugh, but it really does. Soul Cairn, no biggie...
I get Apocrypha. With the Deadlands in Oblivion I felt like I was an ant in a wasteland. Which is to say I felt as though I could run around singing Amazing Grace and wouldn't get noticed. In Apocrypha however I constantly feel like I'm being watched. I hate taking the first step because I feel as though I'm stepping on the toes of some horrible entity with every movement. It might be the fact that Apocrypha moves around and there's literally eyes everywhere
As for the Soul Cairn, if it was more... gloomy, then sure. I don't find bright purple lights scary at all (probably because purple's my favourite colour) but if it was dark, desolate, maybe with heavy fog so you couldn't see very far. Maybe more ambient noises a la https://www.youtube.com/watch?v=64SYhp7esxA would add to it.
Anglo, watched the vid and it looks cool but I can't help thinking i'd be a little bit too big/heavy for one of those (6'2" and weigh 18st...built broad though, not just fat with a skinny frame)
Andra I think far more people would have problems with the spiders than with apocrypha/soul cairn....especially if the graphics improve to very high levels of realism.
Personally I don't think this technology is appropriate for roleplaying games. When I roleplay, I am not my character. I, the player, am not in the game world, my character is. My character and I are two different entities. This just doesn't seem like a roleplaying game mechanic to me.
I might like it if I played first-person shooters. But I don't play first-person shooters....
Try Morrowind. Turn around and have one of those cliffracers right in your face
Not interested. I can't even do theaters - because my vertigo is so bad with a huge screen like that. I have to play windowed so I have "negative space" around my game screen.... 3d stuff makes me ill, and even very quick movement in a game (swinging the camera too fast) causes me issues. VR? Nope. In fact, just the thought makes me ill.
I would have trouble with the spiders too!! But a wee bit less than Apocrypha. (only a wee bit!)
hmmm I'd want the full on Star-Trek Holo-deck type thing.... and then, not really for an RPG so much as maybe an action adventure or first person shooter. While each of my characters has a part of me in them, I am not my characters. That may simply be semantics, to some, but it makes sense to me.
It's not semantics though, it's a real perspective difference, and it helps highlight the differences between Roleplayers and Immersionists. Classic role players may not find VR that great for RPG-type games due to their chosen 3rd-person narrative and view point. Immersionists, on the other hand, do most of the exact same things and tell the exact same kind of stories but in the 1st person. The difference is technically small.. "he & she" versus "I & me", but can make all the difference when it comes to something like VR, and whether or not you enjoy it for a particular game.
I think that's a really good insight, Bonedog. If it weren't for my visual limitations and vertigo, I'd be interested in trying VR for a playthrough like Verinne's - where I write up the RP (and it is - more or less - first person). I find first person in any game visually annoying - silly hands sticking out in front of you - though I don't know how a FPS would be with that because I don't play them. If a VR experience (when they get it right) actually is pretty much like just walking around the real world, it might even be possible for me to play that way - but right now, even thinking about trying it makes me queasy!
Like Serethil... I think that is very insightful... Makes a lot of sense to me,