Skyrim in VR?

Post » Sun Mar 20, 2016 3:50 pm

Hey forums, how are you doing?


Well as we all know plenty of people have considerably high standards when it comes to "lv'l 'uv 'murshun" or the level of immersion in a game.

Sometimes even tiny, negligible details like a single blade of grass in the screen remaining static even when a bigger sprite passes through the patch is enough to break the level of 'murshun for some of us.

Oddly enough, some people of these people I've spoken to who have extremely high demands for 'murhsun have been playing since the Apple ii and even Atari eras where sprites hardly resembled what they were supposed to be.



Anyway, with the progression of technology, VR headsets are coming out soon and these might just the device we're looking for to achieve the level we desire.


These are supposed to simulate the feeling of actually being in the game. As far as I know as of now it's only sights and sounds but if the first few models I'm sure to follow are modifications for including a fan and a motor and you have your wind/ vibration effects.


Let's admit one thing though, VR Headsets are new and several issues concerning the device are basic humanly things such as the need to answer a phone or taking a bite of your pizza. We don't even know the long term effects of wearing one of these things for extended periods; essentially, we're guinea pigs.


If Skyrim were compatible for VR, would you consider purchasing one?


Thoughts?
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Dan Wright
 
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Post » Sun Mar 20, 2016 8:41 am

I'm on the fence about VR to begin with, not whether to buy but when the industry will put enough support behind it to justify the purchase. I don't know how involved retroactively making a game vr compatible is, but doing it for Skyrim would go a long way to getting me to make that purchase.

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Julie Ann
 
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Post » Sun Mar 20, 2016 1:27 am

No way. Skyrim scares the hells out of me on a regular basis. If I bought a VR headset it would have to come with the brown pants.

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Tikarma Vodicka-McPherson
 
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Post » Sun Mar 20, 2016 11:26 am

VR as you describe it...sight, sound and maybe after market addons to experience wind/vibrations....no. Not worth it in my opinion.



VR as i'm sure it will be several years down the line, which is more like the NerveGear in Sword Art Online (yes, an anime/manga) which allows for "full dive", that being all 5 senses and essential physical paralysis for your safety with internal methods of shut down....yes. Without question (after proof it was safe).



A full dive VR rpg would theoretically allow for far more intense and accurate combat - actually dodge that sword instead of sidestepping and still getting hit, angle the shield to deflect arrows instead of just getting arrows embedded in it, that sort of thing.

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Andrew Lang
 
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Post » Sun Mar 20, 2016 8:29 am

https://www.youtube.com/watch?v=k7n5kRRHDpw



I wouldn't go through the effort with technology at the level it is currently at. Give it another ten years or so and I'll be more interested. We've only just started experimenting with this medium now and progress is coming along very quickly.

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Paula Ramos
 
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Post » Sun Mar 20, 2016 8:08 am

Yep. It's highly probable you're going to see like 10 of these at the flea Market for 50$ each one day.

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Lou
 
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Post » Sun Mar 20, 2016 3:38 am

Thanks Anglo......That is incredible.....its coming so fast....this is exciting development


I love the inventive way they cope with running and crouching....very smart.


But this is the tip of the berg.......oh its gonna get so good.....not with TESV or VI

But maybe by TES VII or VIII


Say 2030.....years....not the time :D


Can't wait
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Lilit Ager
 
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Post » Sun Mar 20, 2016 1:52 pm

If it was true VR, yes, I'd go with it...though there are definitely places in the game I'd never go to!

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Kortknee Bell
 
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Post » Sun Mar 20, 2016 5:36 am

Not me, bring on the Soul Cairn and Apocrypha!! :rock:

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Kat Stewart
 
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Post » Sun Mar 20, 2016 6:26 am

OMG nooooo Apocrypha! That places creeps me out completely!!! Go ahead and laugh, but it really does. Soul Cairn, no biggie...

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Siidney
 
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Post » Sun Mar 20, 2016 6:54 am


I get Apocrypha. With the Deadlands in Oblivion I felt like I was an ant in a wasteland. Which is to say I felt as though I could run around singing Amazing Grace and wouldn't get noticed. In Apocrypha however I constantly feel like I'm being watched. I hate taking the first step because I feel as though I'm stepping on the toes of some horrible entity with every movement. It might be the fact that Apocrypha moves around and there's literally eyes everywhere :P


As for the Soul Cairn, if it was more... gloomy, then sure. I don't find bright purple lights scary at all (probably because purple's my favourite colour) but if it was dark, desolate, maybe with heavy fog so you couldn't see very far. Maybe more ambient noises a la https://www.youtube.com/watch?v=64SYhp7esxA would add to it.

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Pat RiMsey
 
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Post » Sun Mar 20, 2016 6:38 am

Anglo, watched the vid and it looks cool but I can't help thinking i'd be a little bit too big/heavy for one of those (6'2" and weigh 18st...built broad though, not just fat with a skinny frame)



Andra I think far more people would have problems with the spiders than with apocrypha/soul cairn....especially if the graphics improve to very high levels of realism.

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Rudi Carter
 
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Post » Sun Mar 20, 2016 2:36 pm

Personally I don't think this technology is appropriate for roleplaying games. When I roleplay, I am not my character. I, the player, am not in the game world, my character is. My character and I are two different entities. This just doesn't seem like a roleplaying game mechanic to me.



I might like it if I played first-person shooters. But I don't play first-person shooters....

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.X chantelle .x Smith
 
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Post » Sun Mar 20, 2016 1:35 pm

Try Morrowind. Turn around and have one of those cliffracers right in your face :P

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Janeth Valenzuela Castelo
 
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Post » Sun Mar 20, 2016 3:40 pm

Not interested. I can't even do theaters - because my vertigo is so bad with a huge screen like that. I have to play windowed so I have "negative space" around my game screen.... 3d stuff makes me ill, and even very quick movement in a game (swinging the camera too fast) causes me issues. VR? Nope. In fact, just the thought makes me ill.

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Hayley O'Gara
 
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Post » Sun Mar 20, 2016 2:29 am

Love it !


I don't just want goggles on my head.....I want Star trek Holosuite....now THATS immersion :D

"Load Programme....Adella 1"


I could see a divorce in the near future :blink:



Damn.....born too early again :confused:
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James Hate
 
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Post » Sun Mar 20, 2016 8:32 am

I would have trouble with the spiders too!! But a wee bit less than Apocrypha. (only a wee bit!)

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Marina Leigh
 
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Post » Sun Mar 20, 2016 4:26 pm

hmmm I'd want the full on Star-Trek Holo-deck type thing.... and then, not really for an RPG so much as maybe an action adventure or first person shooter. While each of my characters has a part of me in them, I am not my characters. That may simply be semantics, to some, but it makes sense to me.

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Racheal Robertson
 
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Post » Sun Mar 20, 2016 7:45 am

Areial....Quote "I am not my characters"


Hee hee....watch this hon...


My characters are pretty much my inner alter egos.......its why they keep picking on me verbally :blink:


Rick......male

Adella....female


Rick....kindly, bit soft, easy going, wouldn't hurt a fly

Adella...tough, no nonsense, not suffering fools, a bit sadistic


Rick......pleasant guy, but unremarkable

Adella...charismatic and sensual. Man melting raw female power


Rick.....verbose in text and diplomatic in speech

Adella...pithy, concise and forthright


Rick.....patient and usually calm

Adella..petulant and quick to temper


The mirror imaging of me to her is so diametrically opposite its just uncanny

You might say....hang on Rick...you MAKE her.....but in truth she simply "develops"

Her growth and nature DOES stem from me.....but not from my conscious self


Skyrim is Adella's growth medium.....her soil and catalyst

Skyrim is Rick's relaxation and non-growth calming medium


See....

Adella IS Rick...but in negative

And this is why I love her....because I must.
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Cameron Garrod
 
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Post » Sun Mar 20, 2016 12:19 am

It's not semantics though, it's a real perspective difference, and it helps highlight the differences between Roleplayers and Immersionists. Classic role players may not find VR that great for RPG-type games due to their chosen 3rd-person narrative and view point. Immersionists, on the other hand, do most of the exact same things and tell the exact same kind of stories but in the 1st person. The difference is technically small.. "he & she" versus "I & me", but can make all the difference when it comes to something like VR, and whether or not you enjoy it for a particular game.

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Hot
 
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Post » Sun Mar 20, 2016 2:57 pm


I think that's a really good insight, Bonedog. If it weren't for my visual limitations and vertigo, I'd be interested in trying VR for a playthrough like Verinne's - where I write up the RP (and it is - more or less - first person). I find first person in any game visually annoying - silly hands sticking out in front of you - though I don't know how a FPS would be with that because I don't play them. If a VR experience (when they get it right) actually is pretty much like just walking around the real world, it might even be possible for me to play that way - but right now, even thinking about trying it makes me queasy!

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Antonio Gigliotta
 
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Post » Sun Mar 20, 2016 2:08 am

Bonedog.....your perception is spot on.


I was playing my Adella a lot in first person until a couple of months ago.....I actually noticed myself....when talking out loud at the tv...(er...yes I do that too!) Talking in term of "I" did this and that's "mine" or something "me". This was counter productive for my char's development.


I made a concious decision then to stay in third person........now I automatically say like well done Adella."you" did great...thats "your" prize I occasionally acknowledge our symbiosis by phrasing " Our" and "we"


It is certainly more than mere semantics I agree......it actually encourages (or perhaps indicates) a particular mind set in operation.


VR ( or Holodeck) allows you to feel you are there in person actually being the character. That would be great fun.....but it could not replace me wanting to grow my own separate character......the ultimate I guess for that would be the very best AI into which you programme your chosen or (own personal) charactaristics bringing your character to life as an external being.


Fascinating is it not....
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Lakyn Ellery
 
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Post » Sun Mar 20, 2016 2:27 am

Like Serethil... I think that is very insightful... Makes a lot of sense to me,

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gary lee
 
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