Problems getting Signal Interceptor to work, Molecular Level

Post » Tue Mar 22, 2016 2:39 pm

I have read every post on this subject that I can find in this forum, as well as a half-dozen online "tutorials," and I am still having the same problem, so I started this new string.



Pardon the length, I will try to list everything I have done correctly so far, plus most of the alternatives I have tried, and then describe my present wiring configuration ... all of the above leading to the fact that I still have an objective marker appearing over the Reflector Platform, and therefore the apparatus will not teleport me to the Institute:



-- I have completed the Freedom Road quest, had the Courser Chip anolyzed, joined the railroad, built a community at the Mercer Safehouse, built and powered a recruiting beacon, welcomed settlers and built positive scores on all the food, water, happiness, yadda yadda stuff that is tracked along the top of the workshop screen.



-- I have scrounged more than enough material to built all the "Special" components of the Signal Interceptor apparatus, plus twice as many generators as the game calls for. There is nothing left to scavenge.



-- Tinker Tom (the Railroad Scientist) and Desdemona (Railroad Leader) have been present at the Mercer Safehouse site since after I scavenged the stuff from the hospital and communication site, as directed earlier by Tom.


fro


-- I have successfully built and placed the Stabilized Reflector Platform, Molecular Beam Emitter, Relay Dish, and Console, all in an open and relatively obstruction-free area in the middle of the settlement.



-- I have built, placed, and wired in consecutive series 13 mid-sized generators capable of producing 5 lightning bolts each, for a total of 65 bolts, which is almost 2 1/2 times as much power as the sum of the components calls for in the game.



-- I have wired the components as follows:


-- one wire from the last-in-line of the 13 generators to a single Large Power Pylon;


-- from that Large Power Pylon: one wire to the Console, one wire to the Relay Dish, and one wire to the top of the Molecular Beam Emitter. All of those components show that they are sufficiently powered;


-- lastly, from the Console, one wire to the Relay Dish, and one wire to the Molecular Beam Emitter.



-- The above wiring configuration is, in my judgement, the collected "best wisdom" from all the forum posts and tutorials I have read.



In addition, I have tried numerous other alternative configurations as suggested by various sources, and nothing works. I still have an objective marker appearing over the Reflector Platform, Tinker Tom still says the same inane [censored] that he says before the apparatus is constructed (instead of saying some last words before I teleport away), and when I step on the Reflector Platform, nothing happens except that by the 37th time I have torn down and rebuilt the apparatus, I am feeling better about wanting to strangle someone at Bethesda.



Some general comments about stuff others suggested, and some weird stuff:



Weird: When I tear down the apparatus, storing the components and wires in the workbench, the software will not let me store the last component. For example, I can store the Platform, the Emitter, and the relay dish, but when I try to store the last component -- the Console -- the only alternative I am given is to "Select" it. "Store" and "Scrap" are not available as choices.



Things I tried that don't work, or don't fix the problem:



-- Turning on the Classical Radio, which is supposed to be the carrier wave for the Institute signal;


-- Powering each component individually with its own generators;


-- Operating two Relay Dishes;


-- Operating two large power pylons;


-- Turning the Reflector Platform one way, then another, then every other conceivable way before setting it in its snap-in position under the Beam Emitter;



So, in summary, I have tried all of the above and still the objective marker hovers over the Reflector Platform and I cannot teleport to the Institute.



If you have some suggestions that aren't covered above, I'll be happy to try them, because side-quests or no, if I can't finish the "find Sean" thing, I am finished with this game.



Thanks in advance....










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Tikarma Vodicka-McPherson
 
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Post » Tue Mar 22, 2016 8:52 am

Make sure each piece of the Signal Interceptor is near each other. I set up my Relay Dish and Console like 30 yards away from the Platform, so when I walked up to the platform the game assumed I was walking away from the whole thing and cancelling it. (I built the Interceptor at Starlight Drive-In; the console and dish were near the little shack with the workshop, the platform was in the big puddle - so the platform was too far from my guy operating the console and it wouldn't work.)

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Emily Jones
 
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Post » Tue Mar 22, 2016 2:25 pm

The quest specifically calls for all constructed items to be on the same power configuration. That is to be taken literally. So you have to daisy line all the components.



Generator 1 - 2 - 3 (you need 27 power, so use 3x10) - Console - Dish - Platform




And this should be in spoiler / hints etc. forum btw. :)

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benjamin corsini
 
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Post » Tue Mar 22, 2016 1:45 pm

I know what I'm doing now, but this walkthrough helped me the first couple of times...



http://www.usgamer.net/articles/fallout-4-the-molecular-level-power-up-the-signal-interceptor

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Mrs Pooh
 
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Post » Tue Mar 22, 2016 4:37 pm

BOXMAAAN, thanks for the tip. I have been building all components close to each other, and did still have to put a large power pylon between the dish and beam emitter, but none of that made the objective marker over the platform disappear.



Sofajockey, thanks for the link, unfortunately it is the first one I found even before joining this forum, and it did not help with removing the objective marker.



Ytrumz, thanks for the wiring advice. I followed it and the objective marker over the platform still remained. However, I seem to have stumbled into the possibility that even though the beam emitter will snap to the platform in any rotated position that brings all three legs in contact with it, there appears to be only ONE way that is correct -- because when I stumbled into it, the objective marker over the platform DISAPPEARED!



HOORAY ... except I have been standing on the platform for 10 minutes now and I'm not teleporting anywhere. And Tinker Tom is still no help.



There are no objective markers on any of the equipment in the entire settlement EXCEPT for the workbench. Perhaps there is some workbench task I have failed to finish, and until I do, I will not be teleporting anywhere?



Lastly, apologies to Ytrumz and anyone else offended by my apparent error in posting this in General Discussion instead of Walkthroughs, Hints etc. I can only plead ignorance, having joined the forum exactly 10 seconds before starting this post.



I'm getting really tired of hanging out in the Mercer Safehouse/Sunshine Tiding Co-Op, so if anybody has any more advice on teleporting to the institute, I'm all ears.

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Sebrina Johnstone
 
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Post » Tue Mar 22, 2016 5:35 pm

You won't find a marker on someone there that you have to talk to.

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Nicole Mark
 
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Post » Tue Mar 22, 2016 10:14 am

Hope i can help although i did mine slightly different


Assuming u talked to them first (i had sturges). Once built you should get a prmot to talk to your person (check your data/quest update)


They have to be there operating platform. I had to fast travel away for sturges to get to the terminal


Let them finish their speech


Then you teleport


Good luck
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Helen Quill
 
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Post » Tue Mar 22, 2016 10:43 am

Is your platform linked to the big tripod and directly beneath it? Those two snap together but both need to be on the same level surface which means....



You need to remove the carpet from underneath if there is any. This is what prevented me from completing it for a couple of days.
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Suzie Dalziel
 
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Post » Tue Mar 22, 2016 4:57 am

If you built extra components at one point, the game will remember that and you'll need to wire them into the same grid as well.

So for example you said you tried with 2 dishes, the game is counting that you need 2 dishes to complete the machine. Even if you store it the game thinks your machine is incomplete.

Check to make sure you don't have any of them stored. And if you do, place them.
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Nany Smith
 
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Post » Tue Mar 22, 2016 6:35 pm

You will sometimes run into a bug, where you have to store the various parts, and then set them up anew (happened to me on my first playthrough) The platform can be tricky, so just fiddle with it, and it should sort itself (hopefully) Also, the quest, when it begins, have some weird long pauses.



And np, no need to apologize :) Also, as a final advice, get into the habit of quoting people if answering them. People may be following many threads across different forums, and might not notice a new answer. Quoting them however, will give them an email alert so they know there is an answer :)

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Flash
 
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Post » Tue Mar 22, 2016 6:08 am

I agree with Ytrumz , I also had the same bug , to easier clarification you can watch this video :



https://www.youtube.com/watch?v=PEG5fN07oCc

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Ownie Zuliana
 
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Post » Tue Mar 22, 2016 12:24 pm

Congrats and thanks to KRS-MK2 for exposing the bug and providing the answer that got my signal interceptor running. The key is in the video he attached, which the forum won't let me post for some reason. Scroll to his reply if you wish to watch it.



The bug is in the game assessing the "viability" of your components. Don't trust the notifications that say you just successfully built a component. The problem is that sometimes after you build a subsequent component, the game invalidates one of your earlier-built components.



So, keep checking the build tasks on your Pip Boy. You might have built a console, for example, but if Build the Console later appears on your Pip Boy in not-grayed-out font, you need to store the first console you built, and build another. Keep checking and rechecking the Pip Boy after you build each component. When all build tasks are grayed out, you can start wiring them together.



The simplest working wiring configuration I could find: wire all the generators in a line and wire the last generator to the beam emitter. Then run one wire from the console to the beam emitter, and another from the relay dish to the beam emitter. That's it. I have seem video evidence that some other configurations work, but I think this is the simplest.



And for those having trouble snapping the beam emitter to the reflector platform:



I had to build my interceptor at the Sunshine Tidings Co-op, where the ground is uneven everywhere, so I first built a large wooden floor to place everything on. The generators, console and relay dish all placed there just fine, but no matter what I tried, I could not get the beam emitter to snap to the reflector platform when they were on the wood. So, I put them off the wood and out in the dirt, in the flattest and most-free-of-rocks-and-weeds spot I could find, where they snapped together instantly and appeared to "self-level" themselves into the ground.



Finally, many thanks to KRS-MK2 for saving the day. I have been raving about Fallout 4 all along, best game I have ever seen in my limited experience, but after four days of trying to get around the interceptor bug, I was ready to throw the disc in the trash. Instead, I am writing this post on Institute stationery.

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Glu Glu
 
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Post » Tue Mar 22, 2016 6:45 pm


LOL @ writing on Institute stationary!! :)



Congrats of finally making it inside!!



I usually like to build my signal interceptor on an empty concrete lot in Sanctuary. You can chose which ever faction you like to build the interceptor with, it won't affect your standing with the others.



And woah, that's a weird bug. I build the interceptor 3 times so far and never had any issues. But it's good to know, in case my 4th character runs into any problems. :)

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abi
 
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