Penetrating legendary question

Post » Tue Mar 22, 2016 12:14 pm

How good or bad is the penetrating legendary? Is it just affective against enemies wearing armour? Or is it affective against all enemies?

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Antony Holdsworth
 
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Post » Tue Mar 22, 2016 4:54 pm

It's not great unless its a radiation weapon
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Nicole Coucopoulos
 
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Post » Tue Mar 22, 2016 3:54 pm

Pretty sure it works on everyone, and it's a decent effect. Not the most deadly but also far from most useless. It's not situational like say 'Nocturnal' or 'Junkies'.
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Breanna Van Dijk
 
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Post » Tue Mar 22, 2016 10:39 am

Ehh, the wiki explains it a whole lot better than I ever could.



"The Penetrating mod's effectiveness, due to the exponential curve of armor based damage reduction, does not vary with the target's armor after a certain threshold. When the target's armor rating is less than 15% of the weapon's damage, which is very little, the damage is applied in full (meaning 99%) and the Penetrating effect wasted. If the armor rating is between 15% and 21.4%, a Penetrating weapon will still do full (99%) damage while a standard variant will already experience damage reduction, making the Penetrating weapon increasingly better by comparison (0% to 13.9% more damage). Past this point, which is still very low for semi-automatic weapons, having the Penetrating mod means a static 13.9% increase in effective damage."



What I'm curious to know, is how much effective damage increases after you stack the armor-piercing effect on automatic receivers, or the 30% penetration added by Rifleman.

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STEVI INQUE
 
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Post » Tue Mar 22, 2016 3:10 pm

Cheers all.

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Kelvin Diaz
 
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Post » Tue Mar 22, 2016 5:03 pm

It's pretty effective on melee weapons where you can either add a mod for more armor piercing or pair it for bleeding.
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JUDY FIGHTS
 
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