Random but good ideas....

Post » Fri Mar 25, 2016 8:15 am


Definitely WAAAAAAY better than $30 bucks I wasted on Shivering Isles.



Holy shmoly that was crap, I was surprise I never saw a brightly colored pink neon colored unicorn prancing about casting magical healing rainbows out of its ass in that DLC.

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Red Sauce
 
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Post » Thu Mar 24, 2016 11:48 pm


DK if you're being ironic, but I legit prefer Automatron than that overrated DLC from Oblivion.

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Marie
 
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Post » Fri Mar 25, 2016 5:58 am



Definitely haven't heard this one before!
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John N
 
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Post » Thu Mar 24, 2016 9:32 pm


Not being ironic at all. Shivering Isles svcked (despite what many on this site will tell you). Seemed like it was designed by a 12 year old on a sugar rush in arts and craft.



I think Bethesda took its art and design direction from 70's vans with wizards and pegasi painted on the side for that DLC.

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Unstoppable Judge
 
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Post » Fri Mar 25, 2016 5:12 am

new weapon: bowling pin turned into a Potato Masher! WWII German grenade.

as far as cats: (although I do enjoy their antics) strap explosives to them and throw for a "Sticky Bomb" !!
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Laura Wilson
 
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Post » Fri Mar 25, 2016 3:06 am

"Scratchy Bomb" more like.

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Markie Mark
 
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Post » Fri Mar 25, 2016 8:08 am

"Itchy Bomb" would be a mouse that runs underneath the enemy!
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Adam Porter
 
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Post » Thu Mar 24, 2016 10:08 pm

I can almost imagine Radio reports much like this one https://www.youtube.com/watch?v=jGTPqaNP710

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Soku Nyorah
 
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Post » Thu Mar 24, 2016 10:52 pm

Oh snap do you guys remember the RC bombs from Brink? I'd love that, maybe in a drone variant. Fly up to a Super Mutant guard tower, BAM.

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Fam Mughal
 
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Post » Fri Mar 25, 2016 4:47 am

I would like to see homemade Quad bikes.



They would be powered by fusion cores with a varying high top speed and carry weight depending on mods.



That can only be used in the wastelands.



can be completely destroyed meaning you have to build it from scratch at a special workshop.



you can also give it mods like; forward facing stationery gun mods, armor (more health at cost to speed), engine power output (increases top speed at cost to Fusion core consumption),



Cargo bay (increases carry weight at cost to speed) or...



utility attachment (i.e ( mobile work bench, stalls, ( with a settler assigned to them combined they becomes a free roving settlement )),



scavenging bench ( with a settler assigned to it they will go off on there own an scavenge until the bikes carry cap is full then return to there respective settlement work bench ),



chem lab, weapons bench, armor bench or cooking pot ) or...



turret attachment (with a settler assigned to it they will patrol the perimeter of there respective settlement)

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Marine x
 
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Post » Fri Mar 25, 2016 7:33 am

If I craft a scope mod for a weapon I wish I could remove it in the field. especially if it is night scope. Can not sight through night scope on a sunny day and that is how it should be, but might still like to use that weapon.



Also...boots or shoes! When I am wearing armor without underclothing, my SS is barefoot with no option to put a tough pair of combat boots on her. It is kinda cool being barefoot in stealth mode, but ouch it hurts when walking and running through the ruins of the Commonwealth.

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Fluffer
 
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Post » Fri Mar 25, 2016 8:57 am

Just wait til you step on a radioactive rusty nail.

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Sammygirl
 
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