requesting automatron breakdown

Post » Fri Mar 25, 2016 12:26 pm

Specifically on the level of customization


Curious about related perks

What can be customized

How equipting works

Breakdown of modifying each part

Maximum number of parts
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Kevin Jay
 
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Post » Thu Mar 24, 2016 9:21 pm

Wait a couple of days and the wiki should have all you want
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Batricia Alele
 
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Post » Fri Mar 25, 2016 7:46 am

Perhaps this should be moved to the spoiler section? Anyway, I'll answer your questions in spoiler tags. This should go without saying, but please DO NOT READ if you want to keep these things a surprise.



Spoiler


There are base slots for Head, Torso, Left Arm, Right Arm and Legs. These parts come from the various models of robots found in the Commonwealth. All of them can have extras added on, but some more than others. The slots are as follows:

Head

Base Head

Head Armour

Torso

Base Torso

Front Armour

Rear Armour

Misc. Upgrade

Arms (Left & Right)

Base Arm

Arm Armour

Hand (weapon)

Hand Armour

Legs

Base Legs

Leg Armour


Note that all of these slots may not be available depending on your robot's base parts. There's also a Special Mods slot, but the only mods I've encountered that fit into it are story-based and not really useful for anything else.


Depending on which mods you want to add, you may require Armorer, Blacksmith, Gun Nut, Robotics Expert or Science! perks. There's no 'upgrading' mods to speak of, just replacing them with others.There are a total of sixteen slots to work with, and customisation options within these categories are extensive. Again, depending on the base parts you choose, some slots may not be available. I'm not sure what you mean by 'how equipping [sic] works'. You can't really equip your bots with anything other than the mods I've mentioned.





Hope that clears it up for you.
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Bigze Stacks
 
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