Clear FCOM load order- just a quick question

Post » Fri Mar 25, 2016 12:16 am

Hello,


After many years, im trying Oblivion and FCOM again. I already installed FCOM thought bain and it looks good, but can you take a look at my load order and tell me how does it look thought expert eyes?



Active Mod Files:


Spoiler

00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]
02 Francesco's Optional New Items Add-On.esm [Version 5.0]
03 Cobl Main.esm [Version 1.74]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]
05 Mart's Monster Mod.esm [Version 3.8b1]
06 FCOM_Convergence.esm [Version 0.9.9MB8b1]
07 Unofficial Oblivion Patch.esp [Version 3.5.4a]
08 DLCShiveringIsles.esp
09 Unofficial Shivering Isles Patch.esp [Version 1.5.8]
0A Francesco's Creatures and Items Resources.esp [Version 5.0]
0B Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]
0C Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]
0D Francesco's Optional Chance of More Enemies.esp [Version 5.0]
0E Francesco's Optional Leveled Guards.esp [Version 5.0]
++ FCOM_Francescos.esp [Version 0.9.9MB8b1]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]
0F FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]
10 DLCHorseArmor.esp
11 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]
12 DLCOrrery.esp
13 DLCOrrery - Unofficial Patch.esp [Version 1.0.6]
14 DLCVileLair.esp
15 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
16 DLCMehrunesRazor.esp
17 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
18 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
19 DLCThievesDen.esp
1A DLCThievesDen - Unofficial Patch.esp [Version 1.0.14]
1B DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]
1C Cobl Glue.esp [Version 1.73]
1D Cobl Si.esp [Version 1.63]
1E Bob's Armory Oblivion.esp
1F FCOM_BobsArmory.esp [Version 0.9.9MB8b1]
20 Oblivion WarCry EV.esp [Version 1.09]
21 FCOM_WarCry.esp [Version 0.9.9MB8b1]
22 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]
** OMOBS_SI.esp [Version 2.0]
23 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]
24 FCOM_Convergence.esp [Version 0.9.9Mb8b1]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
25 FCOM_RealSwords.esp [Version 0.9.9MB8]
26 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
27 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_NoReaversInGates.esp [Version 0.9.9]
28 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]
29 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7]
2A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]
2B Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]
2C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]
** FCOM_Archery.esp [Version 1.0]
++ FCOM_ArcheryRealSwords.esp [Version 1]
++ Mart's Monster Mod - RadiantAITweaks.esp
** FCOM_FriendlierFactions.esp [Version 0.9.9]
2D Cobl Tweaks - FCOM.esp [Version 1.72]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]
2E FCOM 300_Resource.esp [Version 0.9.2]
2F DLCBattlehornCastle.esp
30 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
31 DLCFrostcrag.esp
32 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
33 Knights.esp
34 Knights - Unofficial Patch.esp [Version 1.1.8]
** DLC_MOBS.esp [Version 2.0]
35 Mart's Monster Mod - City Defences.esp [Version 3.8b1]
++ FCOM_Knights.esp [Version 0.9.9MB8b1]
++ Mart's Monster Mod - Resized Races.esp [Version 3.8b1]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
36 Bashed Patch, 0.esp



Two more questions-

1. Do you recommend some FCOM mods/addons to this list?

2. Is it save to create one 7zip with esm and esp instead of having 2 files, one with esm and other with esp?


Thank you very much,

OBLIVION LOVER


PS. Where is new FCOM thread?

User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Fri Mar 25, 2016 8:53 am

The load order looks good.



For add-ons:


Look up everything by TheNiceOne


I am a big fan of mods by Tejon


Other authors to check out:


Kuertee


Kyomo


Arthmoor

User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Fri Mar 25, 2016 2:37 am

Thank you very much, like always ;- )


Ill make sure to check their mods twice, since i did it once already and downloaded some toys for me. Trying to work with Better Cities(open)+ Unique Landscapes+ Qarl Textures+improved body and face textures and meshes, but atm. Better Cities just ate all my FPS, and i have to install more smaller mods (environment, weather, addonds etc.)



Which body/face compilation would you reccomend the most? Its probably hard to use two and more overhauls...

User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Fri Mar 25, 2016 7:18 am

http://www.nexusmods.com/oblivion/mods/44676/?- Faces


http://www.nexusmods.com/oblivion/mods/45749/?- Graphics overhaul

User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Fri Mar 25, 2016 10:13 am

Out of curiosity, does OOO 1.37 work with FCOM?

User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Fri Mar 25, 2016 4:57 am


Yes it does, OOO 1.37 and 1.36 before it are only minor fix updates and are still fully compatible with FCOM.

User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm


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