[Modlist] Skyrim Restored

Post » Fri Mar 25, 2016 1:13 am

Hello everyone,



What I am bringing you today is a mod list that is designed to restore a lot of the cut content from Skyrim; and there is a lot of it. I am pretty much a lore "fanatic" when it comes to modding so I tend to not have mods in my game which add 100 new bits of armor or allow me to ride a giant into battle. Skyrim has a vast amount of unused content and to have it all restored over the years by various modders truly makes for a more complete game.



So what can you expect? Well new locations, weapons, armors, creatures, spells and quests! All restored back into the game.



I have also thrown in a few mods which, while not restoring cut content, add in/expand upon some of Skyrim's content based on in game information/mechanics: For example A mod that enhances the Falkreath Graveyard (In game its made out to be this awesome, large ancient graveyard that is unusual in its size and yet its just a small patch of land)



In terms of mechanics, I have included a mod that allows for the crafting of circlets (Seriously you could craft rings and amulets but not circlets?) and also a mod that allows you to wear both circlets and hoods.



You will also find here mods which attempt to tie the DLC's to Skyrim. By this I mean you can find items from the Dragonborn DLC in Skyrim instead of just on Solsthiem, or more ovens from hearthfire.



As a final, lore-restoration not cut content restoration, I have also linked to some new locations that appeared in previous TES Games, such as ARENA (towns like oakwood) but were left out of the Skyrim development. These mods are as complete as can be (i.e not just a slap up job but are tied into the radial quest system)



All of these mods are meant to be as Lore-friendly as one can get when using mods and take Skyrim to a new level.



If you think of any more mods feel free to comment and I will look to add them to the list :)




-MA-





Skyrim Restored



The Official Stuff:



Firstly you are going to want to get hold of Skyrim and it's DLCs. Pretty obvious stuff really. I have also included Lokir's Tomb.



Skyrim


Hearthfire


Dragonborn


Dawnguard


http://www.creationkit.com/File:LDWrapUpTutorialComplete.esp (Bethesda edition)*


Hi-res Texture Replacer



*This was a small plugin made by BETHESDA for their Creation Kit tutorial. I see it as an official mod.



Unofficial Skyrim Patch


Unofficial Dawnguard Patch


Unofficial Hearthfire Patch


Unofficial Dragonborn Patch


Unofficial Hi-res texture Patch



http://www.nexusmods.com/skyrim/mods/47327/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D47327%26preview%3D&pUp=1


This mod restores a lot of unused content. Several NPCs, quests, and other miscellaneous content which was created but never implemented in the game have been restored



http://www.nexusmods.com/skyrim/mods/54334/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54334%26preview%3D&pUp=1


Restores the archery perk "Trick Shot".



http://www.nexusmods.com/skyrim/mods/67830/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D67830%26preview%3D&pUp=1


Restores a couple of world interaction events that Bethesda left disabled.The Cutting Room Floor also restored aspects of "mourning". Its recommended that you put this mod above TCRF.



http://www.nexusmods.com/skyrim/mods/65929/?:


Restores the Boethiah's Bidding quest that was already partially implemented by Bethesda



http://www.nexusmods.com/skyrim/mods/23390/?


Besides giving the guards some much needed attention the mod restores some guard dialogue that was never used.



http://www.nexusmods.com/skyrim/mods/37216/?


Restores and enhances the civil war quest line and features such as losing battles, taking major towns, recruiting giants, reinforcements and better rewards.



http://www.nexusmods.com/skyrim/mods/70751/?


http://www.nexusmods.com/skyrim/mods/67479/?


http://www.nexusmods.com/skyrim/mods/67305/?


http://www.nexusmods.com/skyrim/mods/67181/?


http://www.nexusmods.com/skyrim/mods/73525/?


http://www.nexusmods.com/skyrim/mods/73717/?



These mods not only expand the small villages but do it in a way that is the spirit of this mod list. The author has added houses for the residents who didn't have a home, restored some dialogue interactions for shor's stone and fixes some bugs such as investment in the black smith for Kynesgrove.



http://www.nexusmods.com/skyrim/mods/58496/?

This mod adds a small farmhouse belonging to Lokir in Rorikstead. You know the chap from the start of the game who gets killed before the dragons attack.



http://www.nexusmods.com/skyrim/mods/65502/?

A mod to allow the player to clean up the debris and rebuild Castle Volkihar to its former glory.



http://www.nexusmods.com/skyrim/mods/22369/?


http://www.nexusmods.com/skyrim/mods/42754/?


These mods add ruined Gates at several locations around the province, with the latter adding them to cities.


http://www.nexusmods.com/skyrim/mods/48560/?


The lore states that the graveyard is large compared to the population of Falkreath. This mod fixes that oversight.



http://www.nexusmods.com/skyrim/mods/4417/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D4417%26preview%3D&pUp=1:


Adds the oversight of not being able to craft circlets to the game.



http://www.nexusmods.com/skyrim/mods/12235/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12235%26preview%3D&pUp=1


Another small oversight that is "fixed".



http://steamcommunity.com/sharedfiles/filedetails/?id=7778


Adds the conjure Dragon Priest spell to the game world. This spell is in the CK but is not used.



http://steamcommunity.com/sharedfiles/filedetails/?id=119305443


Restores the ability to fight in Windhelms unused arena.



http://steamcommunity.com/sharedfiles/filedetails/?id=100947272&searchtext=oakwood


http://steamcommunity.com/sharedfiles/filedetails/?id=100934504&searchtext=oakwood


http://steamcommunity.com/sharedfiles/filedetails/?id=98945240&searchtext=oakwood


http://steamcommunity.com/sharedfiles/filedetails/?id=107255158&searchtext=oakwood


These four mods restore locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.



http://www.nexusmods.com/skyrim/mods/25098/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D25098%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D799843&pUp=1


Adds items from the Hearthfire DLC such as the new breads, wines and food to Taverns and random houses. It also placed 4 ovens into the game world.



http://www.nexusmods.com/skyrim/mods/60852/?


(self-shaming plug for my mod) This mod attempts to integrate the Dragonborn DLC into Skyrim by taking some of the new content and making them available in Skyrim. NPC's will sell items, you can find items in random loot.




EXTRAS:



This section includes mods which add items/places from other Elderscrolls games that are not necessarily part of Skyrim's in-game lore/cut/missing content..



http://www.nexusmods.com/skyrim/mods/54629/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D54629%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1778585&pUp=1


This mod adds the monster called Gehenoth from the mobile game "TES Travels: Dawnstar" to Skyrim.



http://www.nexusmods.com/skyrim/mods/36017/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D36017%26preview%3D&pUp=1


Add-on for the Dragonborn DLC that adds 6 caves, 8 plants, 1 book and 4 quests. The content is based on The Elder Scrolls III: Morrowind and its expansion, Bloodmoon. The caves are dungeons that were featured in Bloodmoon, but aren’t present in Dragonborn. The new plants are mostly native to Morrowind, but some plants indigenous to Solstheim as it is portrayed in Bloodmoon are also included.



http://www.nexusmods.com/skyrim/mods/70091/?


The Elder Scrolls Online Imports adds some Locations, Items, Spells, NPCs, and other things appearing in The Elder Scrolls Online into the world of Skyrim

User avatar
Jinx Sykes
 
Posts: 3501
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Post » Fri Mar 25, 2016 3:08 am


The http://www.uesp.net/wiki/Skyrim:Conjure_Dragon_Priest already exist in vanilla, but you need to have the dragon mask of http://www.uesp.net/wiki/Skyrim:Konahrik. Which means you need to join the College of Winterhold, perhaps also finish the questline for the College of Winterhold.




I disagree about the ESO imports as part of this uncut content mod list.

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OnlyDumazzapplyhere
 
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Joined: Wed Jan 24, 2007 12:43 am

Post » Fri Mar 25, 2016 2:31 pm

Updated the list :)




The spell set up in the CK heavily suggests this was meant to be learn-able spell rather than just an artifact possibility.



ESO imports is now in a separate section of "extras" that is meant to expand and compliment the list to show that it is not indeed "cut" content.

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Charleigh Anderson
 
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Joined: Fri Feb 02, 2007 5:17 am


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