Courier Quest add on

Post » Fri Mar 25, 2016 11:14 am

I know little of what I do when it comes to quests and scripting, but I'm attempting to add a very simple quest to the existing vanilla Courier. I'm following a YouTube Tut by doughamil. So I get to the part of adding (creating) my own script for Reference Alias. Well, I keep getting a message when I click on "Add New Script" press OK, then message comes up that says "The extends script does not exist, please pick one that does."



I read on forums that the scripts.rar file has to be extracted to the Data/Scripts/Source file, which I did do, but I am still getting the above message.



What's going wrong, plez?

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Poetic Vice
 
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Post » Fri Mar 25, 2016 4:17 am

Looks like I extracted scripts.rar to Source folder instead of just extracting from the data folder. I at least got script accepted.

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i grind hard
 
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Post » Fri Mar 25, 2016 1:44 am

Ok, need more help with this, if someone can help. I've progressed along in adding my quest to the vanilla courier quest, as I said using an old youtube tutorial. I have a property that won't compile, however. See picture linked below.



What I was trying to do was add a script property to the actual note that is given to the courier to deliver. I clicked Property which opened script property window. Type: Book. Then named. Pressed Ok. It failed to compile as you can see. The tutorial said that I would fill in the Value section pointing to the note I have already created. However, compile failure stopped me in tracks.



Help hopefully?



http://i.imgur.com/wglsKP8.png?1

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Mr. Allen
 
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Post » Fri Mar 25, 2016 2:17 am

You can't have a property or variable named Message because that's the name of one of the game object types.

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Matt Bee
 
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Post » Fri Mar 25, 2016 1:46 am

I've tried changing it to unique property with my initials EPMessage, it failed. Tried EPNoteMessage, it failed giving the same message as before.

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Trista Jim
 
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Post » Fri Mar 25, 2016 7:22 am


Try removing "Message" from the Alias and just call it EPNote.

http://www.gamesas.com/topic/1460233-tutorial-using-the-vanilla-courier/ is the Tutorial I used and it worked perfectly the first time.


EDIT; Sorry I see you already did. Another thing you can try is to delete the Alias and make sure the reference is removed from the script. You may have to open the script in the external editor, or NotePad++ if you use that program.
And then try adding it again.
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hannaH
 
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Post » Fri Mar 25, 2016 6:39 am

I've seen that tutorial, but started to get confused when one of the posters started to say that the OP's methodology was too complicated. Then it was posted in the wiki and I couldn't follow that one at all as it seem to be written for people who already knew how to write quests . Did you just follow the OP's directions in the original post?



Also, I did what you suggested with Note naming. It actually compiled successfully (thanks for the tip!) but it failed to show up in my properties window. (According to tutorial, I need to add values to it once it is created.) Any advise why it did not show up or how to get it to show up??

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KIng James
 
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Post » Fri Mar 25, 2016 12:28 pm


I followed it word for word except the stage numbers to set.
http://i87.photobucket.com/albums/k143/johng58/Untitled_zpszhv7tzot.jpg is how my note is setup.


The scripts attached to the note are vanilla scripts. They are specified in the tutorial.

Open your quest script and make sure the ReferenceAlias for the note is there. If it is I'm not sure why the property is not showing.
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Danny Blight
 
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Post » Fri Mar 25, 2016 2:09 am

Know little about this really, but I did check the script and there is mention of script property there. It is EPANote. The EPNote referred in this script is actually the reference alias. Anyway, according to the tut I am following, once the NPANote is created and shows up in the Properties (which it didn't in my case), I'm supposed to change the default value to the name of the note I actually created that is supposed to be delivered.



Script:



This quest has a couple of activities. First courier delivers a note that tells you to go somewhere. There is a quest marker that directs you to that location. Once there, the quest is completed. In my case I want the courier note to direct player to a location where there will be a strongbox with a key and another note in the strongbox. Once the key and note is obtained, quest can end.

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Petr Jordy Zugar
 
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Post » Fri Mar 25, 2016 2:08 am


Not sure what tut you are following, but when I created my note that the courier is to deliver, I just duplicated a vanilla note, gave it a name, and changed the text. When asked if you want to create a new object, select no and your new note will be in the object window with the name you gave it. Make sure your Alias points to the correct note. Not sure why you have a book property.

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Ana Torrecilla Cabeza
 
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Post » Fri Mar 25, 2016 1:51 am

I'm note so sure myself. I do know that the EPANote I am trying to get to show up in the properties actually points to the actual note I created which I did as you did by duplicating an existing note and modifying it and renaming it.



If done correctly, my quest is supposed to have 4 properties. My quest also includes a part of the quest where player is directed to go to a certain location which has a quest marker. Once at that location, quest ends. Does your quest include moving to another location, or does your quest end with reading the note?

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Suzie Dalziel
 
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Post » Fri Mar 25, 2016 3:16 pm

I made a https://www.facebook.com/notes/mannygts-skyrim-mods/tutorial-call-a-courier-to-delivery-an-item-to-you/187538748069866 several months ago. Take a look, maybe it's helpful to you.

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Marcin Tomkow
 
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