» Tue Jul 06, 2010 2:59 am
That's not a big deal, but the usual rules for large files apply:
- Break it up: redownloading one 100mb chunk is easier than redownloading the entire 700mb mod, and the corrupt bit will be in the middle.
- The larger a file, the more likely it gets corrupt. Break it up.
- Add recovery records to the archive.
- Use a high-compression tool. WinRAR usually does a much better job than 7-zip for Morrowind mods (25% vs 40% compression for 130mb of textures, on my benchmarks).
- If you can, use a high-density multimedia compression tool and bundle it with your mod. Include a batch file to extract it (UHARC is one of the best available).
- If you include screenshots or a readme, do not include them in a solid archive. If I want to see screens, I may do that before extracting a gig to my HDD.
- If you have a lot of stuff, turn up the compression and turn on special modes. Make a solid archive, it's smaller.
- Do not assume anything, especially not path names above Data Files.
- Do not create an SFX or installer, unless you absolutely need it or are using a rare compression tool (see the tip on UHARC).