A simple question: "What makes a good DLC location?" We've seen plenty of good DLC locations, adding new landmasses such as islands, explorable Daedric realms and even cities, walled off from the rest of the world and isolated valleys and ruins. But what makes these locations adequate and furthermore, which locations could be handled in such a way? I personally think islands and archipelagos like Topal Isle, Balfiera, Stros M'Kai, Betony, the Telvanni Isles, Thras, Auridon and Stirk could make for excellent new landmass DLCs, along with some Daedric realms, while smaller, more isolated locations could make for the setting of more quest-derived DLCs, like Sancre Tor in the Colovian Highlands, Nova Orsinium or the Crypt of Hearts.