Crafting Complaint

Post » Sun Mar 27, 2016 9:42 pm

Now that I have an extensive list of crafting recipes, I do have one huge complaint. It's completely pointless to craft 99% of them. Why would I spend a week crafting a Laser Musket 9-13 damage, over an Armor Piercing Minigun 19-23 damage? They both take the same amount of time, but are at opposite ends of the damage spectrum. It seems the time is calculated based on item rarity, with zero regard for how much damage they do, and that makes no sense. The laser musket should take a day, tops. It's not that good. Why in the world would I waste time and resources on it, otherwise?



There are lots of items like this. Simply put, crafting time should be much more closely correlated to damage, not just item "rarity" - especially now that all I seem to find in the wasteland is junk and crafting recipes. The current system renders all sorts of items completely pointless. There's no longer any such thing as a rare or legendary item. Just what takes longer to craft.

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Rebecca Dosch
 
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Post » Sun Mar 27, 2016 12:48 pm

Well, once you've found most of the recipes, you won't find them so much. At most I got maybe 3 from one dweller exploring, and it's tapered off, while I still don't have some of the most useful.


Eventually I figure I'll make each one I haven't found the item, just to have the complete collection shown, though the low value ones I'll probably sell right after.

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Euan
 
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Post » Sun Mar 27, 2016 11:37 pm

I think my 2 biggest complaints are that we cannot take an existing item and upgrade it - like you can in the game - it seems like this would be an obvious thing to include - collect items to apply to weapon to increase damage or health, etc. Also why do we need to find recipes for things we already have - wouldn't owning an item infer that we can figure out how to replicate it - at the very least let us deconstruct said item for the recipe - sacrifice one to make many.

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sexy zara
 
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Post » Sun Mar 27, 2016 8:31 pm

Honestly, the majority of what I find in the wasteland is common outfits and weapons.


My next dweller that is going to return has:


9 Junior Officer Uniforms


2 Desk Fans


5 Rusty Scoped .44


8 Wasteland Medic


2 Enhanced BB Gun


2 Toy Car


2 Lab Coat


1 Advanced Lab Coat (rare)


3 Military Fatigues


3 Radiation Suit


2 Rusty .32 Pistol


3 Yarn


3 Duct Tape


4 Combat Armor


1 Republic Robes (rare)


3 Globe (rare)


1 Officer Uniform (rare)


1 Enhanced 10mm Pistol


1 Merc Gear


2 Enhanced Lever-Action Rifle


1 Scoped .44


2 BB Gun


2 Raider Armor


2 Alarm Clock


1 Legendary Weapon Recipe (Legendary)


3 Nightwear


1 Rusty BB Gun


1 Shovel (rare)


2 Rusty Sawed-Off Shotgun


3 Rusty 10mm Pistol


1 Leather Armor


2 Gold Watch (Legendary)


2 Rusty Lever-Action Rifle

2 Battle Armor


1 Enhanced Sawed-Off Shotgun


1 Formal Wear


1 Wonderglue (rare)


1 Enhanced Shotgun (rare)


2 Handyman Jumpsuit


1 Tri-Fold Flag (Legendary)


1 Enhanced .32 Pistol


2 Teddy Bear (rare)


1 Initiate Robe


1 Rusty Laser Pistol


1 Giddyup Buttercup (Legendary)


1 .32 Pistol


1 Enhanced Scoped .44


1 Brahmin Hide (rare)


1 Hunting Rifle


1 Sturdy Battle Armor (rare)


1 Camera (rare)


1 10mm Pistol


1 Chemistry flask (legendary)



Once the 68 common weapons and outfits are gone, I'll have 32 left. I'll still sell the rare armor and weapons, I have plenty of them, that's 5 more useless slots, leaving 27 junk for crafting. I've started selling junk that I have over a certain number of, but there's still a chance of using some for crafting.



What I really wish is that there was a setting to have the dweller drop common weapons and outfits as they find better and are at cap, and keep going.


maybe I will test out using a +% junk pet, and see what the proportion of items gotten is. If it gets nothing but common, it's worthless. If it gets a similar proportion of common to rare and legendary junk, but less common weapons and outfits, it might be worth using.

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Oscar Vazquez
 
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Post » Sun Mar 27, 2016 12:31 pm

I don't understand why an Overseer would permit his gunsmiths to craft rusty weapons. You clearly have to melt junk down to forge gun barrels, triggers, etc., so why would you make them rusty?

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Mr. Allen
 
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