Do you use artillery?

Post » Mon Mar 28, 2016 6:31 am

I have at least a two gun battery at every settlement.



Some settlements have up to six guns.








User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Mon Mar 28, 2016 6:21 am

Depends on if i am feeling too lazy to attack a place myself, can just get artillery to clear it for me and then loot what remains.

User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sun Mar 27, 2016 9:17 pm

If I knew where and where I couldn't fire it, I would use artillery alot more. Right now, I rarely use it.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Mon Mar 28, 2016 11:02 am

I use it occasionally. Usually if it's like at a group and I can find some cover or at least be a place where I won't get hit by the blast.
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sun Mar 27, 2016 11:47 pm

I'm usually always an explosives expert so not really, no. I carry grenades and bombs that are more effective than an artillery attack. There is also that it feels like a gamble since I don't know if I'm in range or not. Maybe an indicator or the ability to turn an indicator on to tell you if you're in range of a nearby artillery strike is possible should be implemented.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Mon Mar 28, 2016 2:54 am

I always used it, but it seems it has become bugged or something. Before it seemed I would get an almost seemingly endless volley. Now when I throw one I get only a few shots, none at all, or its so delayed after I'm sure its not coming and I move in, I'm suddenly in the middle of it. So I don't use it too much anymore.

User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sun Mar 27, 2016 8:51 pm

If I build it at every settlement, will I have 100% map coverage?
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Sun Mar 27, 2016 8:10 pm

I've used it in large groups but it takes so long for the shots I find I threw it in a group by the time shells started hitting they had moved plus started shooting when shells hit and they were all dead before shells stopped. Got to watch end of the fireworks though love big explosions of fallout
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Sun Mar 27, 2016 9:11 pm

My Minuteman character used it extensively. My current character has had on contact with the MM so she doesn't have artillery at her disposal.

User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sun Mar 27, 2016 8:37 pm



I believe you should have 100% coverage.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Mon Mar 28, 2016 3:16 am

All that stuff adds weight and I like to keep my character as light as possible to pick up junk so I just end up dropping it into storage and completely forgetting about it. So, nope.. I didn't use any of that stuff. Probably would have been handy during the attack on Castle.

User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sun Mar 27, 2016 10:08 pm

I found early on that Arty was more trouble than it was worth. It takes a lot of resources to build a decent arty battery at every settlement to get almost full map coverage. I rarely used it even when it was in range. There just were not enough situations where the enemy would stand still long enough for the arty to get to the target.



In my last few play throughs with new characters I have been using a mod that lets the arty from the Castle range out to the whole map. But even with that 5 gun battery with all that range I hardly use it.

User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Sun Mar 27, 2016 10:56 pm

Yes I do. Mostly because it's what I really do in the army??. Its really cool roleplaying a Forward Observer, mostly because I do it in real life.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Mon Mar 28, 2016 5:14 am

The problem with artillery is the dumb smoke bomb targeting mechanic. Its range is half the distance of a normal grenade, and the entire salvo could take a long time to fire since the guns need to run through a slow animation to turn the gun in the correct direction. The range of the guns themselves are very short. realistically, one should be able to call a target within medium scope range, not this stupid smoke bomb that you toss 20 feet and then run like hell.

User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Mon Mar 28, 2016 10:20 am

Yes, though I get frustrated when tent flaps shield the enemy from Exterminatus.

User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Mon Mar 28, 2016 3:15 am

The enemy seems to know exactly where I am when the rounds start falling...

User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am


Return to Fallout 4