Headless Ellie and Some Other Things

Post » Wed Mar 30, 2016 10:57 am

So Ellie was talking to me, in Nick Valentine's office. And her head completely vanished. I was holding a short conversation with her headless neck. It was both hilarious, what the [censored], and why is my game starting to glitch when I use to have no problems with the game?



And beyond that. It's a complaint without really being a complaint. Am I the only who notices the lack of Mean Companions? Cait is my love interest, she fell in love with the drinking, bad mouthing, junkie Artair. She gets clean and suddenly expects Artair to do the same. Honey, you fell in love with him, knowing what type of man he is.



Even Hancock whose kind of suppose to be this bad ass dude. Is kind of nice. He doesn't really care for Artair's [censored] talking, despite that's all Artair is a [censored] talker. Artair is a Mercenary. Former soldier turned Mercenary in the Wasteland. And Hancock blushes at the things Artair has to say.



Piper I knew from the start was a good companion.



Nick I knew from the start was a good companion.



Paladin Danse is some brainwashed indoctrinate that Artair is starting to get sick and tired of the Brotherhood. Originally he was going to join them because he said, Oh Military I get that. He joins and it's a lot more religious than Artair was thinking and he's starting to get irritated with them.



How many factions can I choose to join? Can I reject my choice and go help out another faction? Because Artair vomits in his mouth every time a Brotherhood talks to him. He's a merc. He really can give two stones. He doesn't want to help the Institute because he doesn't want to turn out like Spoiler Story Element. The Railroad is too nice for him.



He just wants to get paid.



I mean there's some other story elements I have passed through his personality. Particularly in his relationship with Nora and Sean. And I won't say as much because I am afraid I am going to sound like an inhuman bastard.



But I mean I found a way to work through the non urgent storyline. Long story short, Artair, came back from the war, not the same person. It broke him. He went to drinking and him and his relationship with Nora was kind of played off so the neighbors didn't get suspicious. Artair never really wanted Sean, but Nora thought it would make them happy again. She certainly was happy. Artair was missing something. He likes the Wasteland because it is what he's missing. Smoking guns. Combat. And being the scary man with a gun.



He didn't want Sean and reluctantly acknowledges it. However, he is also the type of person who people take things from him. He may not want Sean, but to respect Nora he looks for Sean. But for a while. Artair just sank himself into mercenary work, killing, drugs, and alcohol. Finally decided, perhaps he should look. For Nora's sake at least so she can be at peace.

User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Wed Mar 30, 2016 9:51 pm

Having a similar issue with my character, I'm thinking I might just never complete the MQ. None of the factions really suit my drug dealer Freddy's motives, BoS maybe?


Really wanting a Gunner faction right now, only work for the caps. ;)
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Wed Mar 30, 2016 4:43 pm

Artair hates the BOS. He says, "Militant Religion, what the [censored] is this" he joined, but is regretting his decision and thinking to seek another faction element. Because he doesn't want to go Settlement to Settlement being the Wasteland Real Estate Agent. And the Settlers treat him like gob [censored]e anyway, considering they behave like he isn't the guy who built them this awesome, defensive home or something. Should be kissing his feet at this point.



Railroad and Synthpathizer isn't really Artair either because Artair could give two stones of whether or not Synths are humans. He doesn't care. He's motivated by money and putting his wife to Peace so he can live in Peace. As the Wasteland's smoking gun Mercenary.



The Institute just isn't Artair's thing. Teleporty robots with skeleton faces that look kind of like a certain movie android. Isn't his thing. He's not really into science, despite him understanding a bit of it.



He's more like a Modern Cowboy. Than any of these faction options.



Give him money and he does the work. Simple as that.

User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Mar 30, 2016 9:49 pm

MacRready might be what you want? Also, you could consider Strong.

User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Wed Mar 30, 2016 11:23 am

Strong won't shut up. I have purposely ignored him in my playthrough because he's the most obnoxious of the teammates.



Also, I cannot find any Milk bottles with actually milk in them. Where is this Milk of Human Kindness, so he can shut up about it?

User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Wed Mar 30, 2016 7:03 pm

Sounds about right :)


I'm kind of feeling like a copy cat, if Freddy wasn't in to chems, there would be very little difference between our characters, lol.


I think McCready is your man, being a mercenary who will do anything if he gets some caps with it.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Wed Mar 30, 2016 10:07 pm


Well Artair's been in drugs and alcohol ever since he came back from the war. It truly turned him inward and broke him. He's just kind of a psychopathic murderer high off of whatever drugs. He's mostly always drunk or high in the game. I haven't found a moment he wasn't.

User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Wed Mar 30, 2016 9:58 am

Freddy + pyschojet = mutilated Raiders galore.


If he can't shoot it, he can inject some chems and smash it. Chemist perk is amazing.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Mar 30, 2016 11:03 am

Artair motto is, "more danger, more caps, less danger, even more caps."



But it's how I also play in the game why Artair skips sleeping and then I make him sleep for like 12 hours afterwards.



His other favorites are



"Make me put in the effort for you, saving your wife, caps, oh and a handy insult of how useless you are"



His motto for combat is



"If it's too difficult to kill on its own, just get tougher"



edit-



Funny things is Artair just use to roam around with Dogmeat. But Dogmeat gets no ammo and kind of becomes completely useless. Still point is my strung out Artair pacified a Yao Gau for no particular reason and just walked off. He didn't feel like fighting it when his Buffout and Psycho wore off

User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Wed Mar 30, 2016 2:16 pm

I've kept Freddy with a might Str, Chr, and Int. He's smart and clever, always can haggle for more money, but is tough enough to fix things is things go south. Very loyal to whoever hires him, as long as it doesn't include harming children, he has a soft spot for them due to recently losing his own.


Got some great perks like Rooted, Chemist, Chem Resistant, and Lone Wanderer to bolster his skills. Prone to fits of rage, and hardly settles down for long.


Plan on "accidentally" finding Virgil so I can skip the whole detective case part of the story. Also gonna accidentally find Kellogg too.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Mar 30, 2016 4:51 pm

Artair is focused on Endurance, Perception, Charisma, and Agility.



He's got a good Intelligence level too, but Artair rarely uses it. Well he does, but just to craft insults.



I did animal friend perks and his build is more focused on Charisma and when not on drugs, being able to run from battle as quickly as he can.

User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Wed Mar 30, 2016 9:47 pm

The other issue is the dialogue option. Artair would risk his life for someone who is a synth or not, but it depends on the circumstances at hand. But they want one answer. No middleground my ass.

User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Wed Mar 30, 2016 6:59 pm

Freddy could care less about the synth issue, though things like covenant are too much. Also, he will happily take bribes, but if it is for him to stop his job, he'll take it andown do it anyways. Free caps!
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Wed Mar 30, 2016 11:51 pm



Artair accepts bribe too. Though to be honest, he's irritated the Human Error Quest hasn't cleared, he accepted the bribe, he doesn't want to do any further investigation. He got caps. Can he be aligned with Covenant now?

User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Wed Mar 30, 2016 12:19 pm



Unless you go to the compound, no, I don't think you can.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Wed Mar 30, 2016 1:36 pm


That's b.s. And goes back to my other thread. I like multiple ways of completing a Quest

User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am


Return to Fallout 4