do you not encounter rust devils after the quest line is complete (i haven't finished the quest line yet)??
i use to use the perk all the time, but haven't used it once since the dlc came out...can't feel overpowered if you don't use it.
do you not encounter rust devils after the quest line is complete (i haven't finished the quest line yet)??
i use to use the perk all the time, but haven't used it once since the dlc came out...can't feel overpowered if you don't use it.
While I disagree with the first part of your statement (it sort of feels like a double standard, using the optional argument for one part of the game, and then disagreeing with it elsewhere), I think the second part is a fair way to approach things.
I don't think they should remove scoped hacking entirely though, just mod it slightly to either have a distance limit (you can scope-hack from a mile away), or restrict it to one hack-type so you can't shutdown AND self-destruct.
PC ties the cable to the mini nuke launcher mechanism.
Like the Doctor Bags from NV? Would be a nice addition, it's a thing I sort of enjoyed in the previous game.
Oh, wow, really? That's terrible...
I mean, I'm definitely fine with making it work during combat. As far as I'm concerned, it was pretty useless in its original form. But remote hacking during combat? That's... just nuts. I really hope they remove the remote part in a patch before I get back to playing next time. But, if not... at least I'll know never to take it again. Seems a shame to make waste of a perk that used to be well-implemented in earlier versions of the game.