Right now all I care about is getting the GECK that we were supposed to get "Early 2016", but still ain't here approaching Q2 in a few days. I'm seriously hoping by April they didn't mean the end of the month.
Right now all I care about is getting the GECK that we were supposed to get "Early 2016", but still ain't here approaching Q2 in a few days. I'm seriously hoping by April they didn't mean the end of the month.
After they're done adding in all the modded paid DLC we're getting the GECK will be released..
I wish they would do $75-$80 DLC but they don't. Doesn't make sense money wise to go that crazy over a $50 season Pass.
Mmm.. They said over $60 worth of content. Could be another $25 DLC like Far Harbor, or if we're really lucky then it could be another Far Harbor sized and more. Personally I hope in the future their $10 DLC is more like what Obsidian offered. I mean Old World Blues added new enemies, a player home, more quests than Automatron, a bunch of weapons, armor, perks and other goodies.
Compared to DLC like OWB and Dead Money the Automatron was a rip-off, but compared to Anchorage and MZ it was about right.
I want an entire DLC based upon melee combat expansion, new weapons, new perks , rework old perks, enemies have new attacks and now have the abillity to rag
doll you with some attacks (Can be prevented by taking melee perks) Example: Behemoths and Deathclaws can rag doll you on an attack if you do not block with
a melee weapon Unless you have a perk in rooted, (makes sense right?) Which would be updated to include the abillity to resist knock downs and knock back
against large creatures like Deathclaws/Behemoths/Yao Guais/Sentry bots etc. You know how enemies h ave a special kill animation some times? They should give
more enemies these types of attacks but instead of a instant kill it would cripple a limb immediately (However Adamantium Skeleton perk would counter this) So for
example you know how death claws have that special attack where you see them pick up a person by their head and throw them aside like a rag doll? What if
that was a special attack for death claws that instantly cripples your head. I have never had a Deathclaw do that attack to me and I've come to the conclusion
that the player character is actually "immune" or rather they can only be done to other NPC characters in the case of some of the special attacks, that or I've just
had the luck of never having them done to me yet. TL;DR More melee combat depth, Add Finisher/Counters for Wasteland creatures. Deathclaws need a melee
combat buff, their basically to Fallout 4 What Dragons were to Skyrim, if I manage to Beat a deathclaw in single unarmed combat, I WANT A [censored]
AWESOME FINISHING MOVE. Please. Have the sole survivor [censored] Uppercut the deathclaw. Or for unarmed power armor have the character smash his
fists together on a raider's head and make it explode into gibs. Why isn't this already a thing?
A giant island surrounded in mist with ton of supernatural/occult stuff with some mutated fishmen locals. That's what I expect at least.
I would love to have a super natural theme about the DLC as well as aquatic enemies, maybe to get to Far Harbor you get a glimpse of that Ghoul Whale we hear npcs talking about >_> Love craftian theme to Far Harbor would be cool, It would make the secret colony of synths feel like the most human thing on the island which would be a kind of irony.