Help! Capt. Ironside is down!

Post » Wed Mar 30, 2016 2:07 pm


*Ding* *Ding* *Ding* We have a winner! That particular PA mod turns neutrally alligned NPCs hostile.

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Jarrett Willis
 
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Post » Wed Mar 30, 2016 10:19 pm


They really need to patch that.

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Jenna Fields
 
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Post » Thu Mar 31, 2016 1:51 am

My understanding is that it is deliberate.

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Gen Daley
 
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Post » Wed Mar 30, 2016 6:04 pm


I don't see how or why it should be.

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Jessica Raven
 
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Post » Wed Mar 30, 2016 6:58 pm

Poor capt. Ironsides :( I shall mourn your loss tonight I shall hold the hat you gave me close to me this night!

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Catherine N
 
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Post » Wed Mar 30, 2016 2:59 pm

BTW, the highlighting mod for PA helmets is not an "enemy" highlight, it highlights "living" (not destroyed) targets. Even says so in the mod description. There's good reasons to actually read stuff!

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Dragonz Dancer
 
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Post » Wed Mar 30, 2016 5:03 pm

Probably a synth.

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Ludivine Dupuy
 
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Post » Wed Mar 30, 2016 10:21 pm


I don't see how or why that "should" make neutral or friendly NPCs turn hostile though.



I mean, sure, I know what it does, but it's obviously broken if it turns everyone against you.

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NAkeshIa BENNETT
 
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Post » Wed Mar 30, 2016 7:32 pm

It's actually a well known issue in the script flagging for the effect. Theres a fix for it if you are playing on PC.

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Thema
 
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Post » Wed Mar 30, 2016 1:38 pm


Ah, good. Well Bethesda, for the next patch you have to include this. My main X-01 suit gets little to no use at the moment as it is, and this glitch just makes me even less inclined to use my PA.

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Michelle Chau
 
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Post » Thu Mar 31, 2016 2:09 am

Why?

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His Bella
 
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Post » Wed Mar 30, 2016 4:03 pm

Simple. Reload.

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TRIsha FEnnesse
 
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