I may sell them as i have a few freezing/plasma/two shot/wounding variants of the never endings. I dont think ill ever use them tbh
I may sell them as i have a few freezing/plasma/two shot/wounding variants of the never endings. I dont think ill ever use them tbh
If you don't need the caps right now , I recommend you to store them , if you're going to play this game enough to get bored of using always the same weapons , you can have some fun with different and less effective weapons later.
I have a wounding shotgun and it's pretty powerful but it takes several shots for it to be anything short of effective. On my other save I have a wounding mini-gun that thing just wrecks things.
As 2 other people just said i wouldn't recommend selling legendary, just make a new item container and store them at your main place whether it's sanctuary, Red Rocket Truckshop or Starlight Drive In.
I mean what if there's mods that come that allow you to switch prefixes from one item to another? Keeping those will greatly help you out.
Ill keep them stored then.
Whats the best prefix to have on a sniper rifle?
Everybody is going to say Instigating, but I'm going to say Two Shot. I prefer my buffs to be well-rounded and applicable irrespective of circumstances.
Well instigating and twoshot are the most preferable, however instigating only works well for a true sniper build because it does double damage if the target is full health and mixed that with a critical shot you're looking at almost 125-150% damage increase. So a 160 damage gauss rifle would actually do 345 damage rather than 320. That's pretty boss
I'm merely estimating the damage increase with a critical, it could be less or more if someone calculates it right(without any perks to increase the critical damage)
If you go for "one shot, one kill" Instigating is the best, and if you're a sniper that's what you should be aiming for (pun intended), that's why everyone says Instigating.
My mighty missile launcher does only 9 more damage than normal one.
Incredibly useful for all those times enemies survive missiles with a tiny sliver of health
Haha.. never looked at it that way. lol
I don`t use instigating weapons except for. my .50 caliber rifle... my to go Missile Launcher is penetrating one even though I have no clue how good it is. lol
Never ending weapons are great to give to settlers because they don't use weapons. So they will just continuously fire.
Anybody know if Lorenzo's Artifact still only does damage to humans? I know the damage changes from rads to pure damage, but still does it just affect humans only? What about animals?
I know this is G D foum and no room for spoilers, but I got myself I nice looting system. Some "locations" where the are kind of crowds with BoS, there happens to be several legendary ones. Pickpocket everytime after they "reset" inventory gives legendary items. Some default police robots etc they also keep legendary items. Same goes for default Assaultrons. Hack and make friends and loot everytime they spawn legendary. We got new kinds of raiders, they who keeps robots. If you see someone with a " * " star behind the name. It's legendary. It's not the size of legendary ones, the smallest creature may drop the best (usefull) items. From Deathclaws etc I got mostly armor drops.
Cheers,
-Klevs
I'm not sure which area you're referring to with Brotherhood of steel. I mean I've encountered 1 at the crashed skyliner(crappy loot) and one south in an empty shed from atom cats.
What happens if you steal the legendary but don't kill the legendary person?
Penetrating ignores 30% of the target's ballistic defense, so the damage would be:
(base missile damage + multiplier from Heavy Gunner + multiplier from Demolition Expert) - (target's ballistic defense - 30%)
Don't bother giving Companions weapons with Never-Ending Legendary effect. It's not working . You could keep this type of weapon for survival because you would only need a few rounds.
I also have a plasma infused Minigun, seems to deal more damage than Ashmaker.
Penetrating is a 13.9% damage increase on enemies with more than 15% of the damage of your weapon in armor. Anything less than this value and it is worse dealing <1 extra damage against targets with les than ~10% armor.
A penetrating Fatman hits this point at 65 armor, anything with more than 65 armor is taking 13.9% more damage, regardless whether they have 70, 700, or 7 000 000 armor.
Making it less effective than mighty in ALL situations.